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Submarine


LEO-oo-

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really nice...I like the style....

only two little things I noticed...

1- the porthole window is very transparent - you can see to the other side of the interior...I'd make it less transparent or add a reflection pass to it to hide the interior more

2 - you may want to add a bit more detail to the bent tube paddle thingys at the bends, they look a bit like simple bent tubes...

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Thanks for the comments!

@arctor: You are right with the tube paddle thingys! I have to change them for animation.

Porthole: I think about to put something like an engine into the ship. I had a light inside and wanted to shine it through the windows. But the result was not, what I wanted - any hint is appreciated.

@Mike: You are right. I have try to have some rust at the blanks. To paint displacements in Bodypaint is allways a little "Blindflug". ;)

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Looking good Leo. You might want to try Sculpting in ZBrush and then Texturing in Bodypaint and then droping it into Houdini. I know some other guys that have used that workflow and they got some really amazing results from it. Just an FYI. I don't know bodypaint to tell you much about the workflow other than that. I like the style man. :);)

Cheers,

Nate Nesler

Thanks for the comments!

@arctor: You are right with the tube paddle thingys! I have to change them for animation.

Porthole: I think about to put something like an engine into the ship. I had a light inside and wanted to shine it through the windows. But the result was not, what I wanted - any hint is appreciated.

@Mike: You are right. I have try to have some rust at the blanks. To paint displacements in Bodypaint is allways a little "Blindflug".  ;)

26351[/snapback]

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@Nate, Andz, deecue: Thanks!

@Nate: Yes - I know ZBrush is much better for the displacements. I used ZBrush for the Raptor-project. But there are two points:

1. I wanted to find out about Houdini and Bodypaint.

2. For technical stuff I prefer to make the textures with Bodypaint (with help of XaraX).

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and what are textures resolutions for this object ? Because some of properties look nice in high-freq but others not. It's hard to judge which one is that, but object seams to be blured and detailed in the same time :blink:

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