LEO-oo- Posted April 6, 2006 Share Posted April 6, 2006 I modeled the ship in Houdini - textures in Bodypaint with the help of XaraX. The idea for the vessel comes from the movie 'The Fabulous World of Jules Verne' by the czech filmmaker Karel Zeman. Special thanks to stu for excellent help with the 'porthole-problem'! Quote Link to comment Share on other sites More sharing options...
stu Posted April 6, 2006 Share Posted April 6, 2006 Cool! I like the old world look. Quote Link to comment Share on other sites More sharing options...
Rafal123 Posted April 6, 2006 Share Posted April 6, 2006 looks cool Quote Link to comment Share on other sites More sharing options...
stevenong Posted April 6, 2006 Share Posted April 6, 2006 That looks good! I agree with Stu about the old world look. Quote Link to comment Share on other sites More sharing options...
DaJuice Posted April 6, 2006 Share Posted April 6, 2006 Hehe, very nice Leo! Quote Link to comment Share on other sites More sharing options...
Jason Posted April 6, 2006 Share Posted April 6, 2006 Thats looking great! Cool work there. Cheers, Jason Quote Link to comment Share on other sites More sharing options...
michael Posted April 6, 2006 Share Posted April 6, 2006 really nice...I like the style.... only two little things I noticed... 1- the porthole window is very transparent - you can see to the other side of the interior...I'd make it less transparent or add a reflection pass to it to hide the interior more 2 - you may want to add a bit more detail to the bent tube paddle thingys at the bends, they look a bit like simple bent tubes... Quote Link to comment Share on other sites More sharing options...
mike Posted April 7, 2006 Share Posted April 7, 2006 looks nice ! maybe you can add some kind of rust and dirt.. Quote Link to comment Share on other sites More sharing options...
lisux Posted April 7, 2006 Share Posted April 7, 2006 Looking good Quote Link to comment Share on other sites More sharing options...
LEO-oo- Posted April 7, 2006 Author Share Posted April 7, 2006 Thanks for the comments! @arctor: You are right with the tube paddle thingys! I have to change them for animation. Porthole: I think about to put something like an engine into the ship. I had a light inside and wanted to shine it through the windows. But the result was not, what I wanted - any hint is appreciated. @Mike: You are right. I have try to have some rust at the blanks. To paint displacements in Bodypaint is allways a little "Blindflug". Quote Link to comment Share on other sites More sharing options...
MatrixNAN Posted April 11, 2006 Share Posted April 11, 2006 Looking good Leo. You might want to try Sculpting in ZBrush and then Texturing in Bodypaint and then droping it into Houdini. I know some other guys that have used that workflow and they got some really amazing results from it. Just an FYI. I don't know bodypaint to tell you much about the workflow other than that. I like the style man. Cheers, Nate Nesler Thanks for the comments!@arctor: You are right with the tube paddle thingys! I have to change them for animation. Porthole: I think about to put something like an engine into the ship. I had a light inside and wanted to shine it through the windows. But the result was not, what I wanted - any hint is appreciated. @Mike: You are right. I have try to have some rust at the blanks. To paint displacements in Bodypaint is allways a little "Blindflug". 26351[/snapback] Quote Link to comment Share on other sites More sharing options...
Andz Posted April 17, 2006 Share Posted April 17, 2006 Looks great Leo!! Quote Link to comment Share on other sites More sharing options...
deecue Posted April 18, 2006 Share Posted April 18, 2006 yea, leo.. never responded to this but it is pretty sweet looking.. i'm digging that style.. Quote Link to comment Share on other sites More sharing options...
LEO-oo- Posted April 18, 2006 Author Share Posted April 18, 2006 @Nate, Andz, deecue: Thanks! @Nate: Yes - I know ZBrush is much better for the displacements. I used ZBrush for the Raptor-project. But there are two points: 1. I wanted to find out about Houdini and Bodypaint. 2. For technical stuff I prefer to make the textures with Bodypaint (with help of XaraX). Quote Link to comment Share on other sites More sharing options...
symek Posted April 18, 2006 Share Posted April 18, 2006 and what are textures resolutions for this object ? Because some of properties look nice in high-freq but others not. It's hard to judge which one is that, but object seams to be blured and detailed in the same time Quote Link to comment Share on other sites More sharing options...
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