ParticleSkull 78 Posted July 18 Sup guys, What would be the best way to create a mesh from these lines? Scene file attached Leaf_v0102.hip Share this post Link to post Share on other sites
Atom 1,007 Posted July 18 (edited) Triangulate2D node can get you started, then you can play around with remeshing or poly reduce. ap_Leaf_v0102.hiplc Edited July 18 by Atom 1 Share this post Link to post Share on other sites
ParticleSkull 78 Posted July 18 Nice, thx Atom (once again!) I like the one with the divide better since I need to keep those base lines Share this post Link to post Share on other sites
ParticleSkull 78 Posted July 18 (edited) Actually its not working for what I need. I need to have the exactly same edges, no more then what i have in the lines thing. Just like this (but this one is fake) so I can select the primitives individually to do some things Edited July 18 by ParticleSkull Share this post Link to post Share on other sites
flcc 34 Posted July 18 (edited) May be somthing like this ? It's not too bad except at the end of the leaf. Probably some tethraedralize node (wich I'm not comfortable with) settings. Hope that helps. Leaf_v0102 F.hip Edited July 19 by flcc 1 Share this post Link to post Share on other sites
AslakKS 9 Posted July 19 Using the "Planar Patch From Curves" gives really nice results. Leaf_v0103.hiplc 2 Share this post Link to post Share on other sites
ParticleSkull 78 Posted July 19 Thank you very much, guys The Planar Patch from Curves was exactly what I was looking for in the beginning although Fred's example gave me some great insides! Still a lot of work to make it good but its going were i want Leaf_v0111.hip 1 Share this post Link to post Share on other sites