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FUR. HAIR. Deform Groom using Sim curves?!?


cudarsjanis

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Hi, 

Anyone knows a good way to deform groom using sim curves? as guidegroom deform doesn`t seem to work for me and pointdeform has some other issues.

Do I really have to sim low res curves and then apply hairgen for full res?

Problem is that i have my groom done already and want to sim approx 10% of curves and only the long ones and deform my groom by those curves. Obviously I can`t acces Furtility, so is there any other good way using Houdini to do it?

Thanks

Here is the simple example of what I`m talking about:

guidedeform.thumb.PNG.26f1c98cd34e81da1fde49a30ac4fe7c.PNG

groomDeform.hip

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you could speed it up a lot separating the capture step from the deforming step. You capture once, which takes lot of time and it would be always the same, and just deform on every frame.

I'm referring to point deform's capture and deform parameters.

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5 hours ago, MENOZ said:

you could speed it up a lot separating the capture step from the deforming step. You capture once, which takes lot of time and it would be always the same, and just deform on every frame.

I'm referring to point deform's capture and deform parameters.

Thanks Andrea.

I`ll give it a go!

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  • cudarsjanis changed the title to Deform Groom using Sim curves?!?
  • cudarsjanis changed the title to FUR. HAIR. Deform Groom using Sim curves?!?
  • 1 year later...
  • 2 weeks later...

Not a groom guy myself by no mean, but it is not possible to creat a vel volume for each curve guide simulated by vellum then use guide advect?

 

________________________________________________________________

Vincent Thomas   (VFX and Art since 1998)
Senior Env and Lighting  artist & Houdini generalist & Creative Concepts

 http://fr.linkedin.com/in/vincentthomas

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