Librarian 576 Posted November 16, 2020 More Fun ToonFun.hiplc Share this post Link to post Share on other sites
Librarian 576 Posted November 25, 2020 Solver and Colors Hm Share this post Link to post Share on other sites
Librarian 576 Posted December 1, 2020 Fractals Vol and some ex with L-system + using Rest to Paint and Make In solver different Textures(tip with solver in this Topic You can make texture like Flow in The edges easy and fast) and Other Stuff Sky its Limit . Tip if you combine script from this Topic for diff projection you can make some nice Fractal (sensitive to number).Tip if you use l-system with chops and Paint rest you can make Fractal City 20 sec. Have Fun. Fractals Paint and Texture Making.hiplc 1 Share this post Link to post Share on other sites
Librarian 576 Posted December 2, 2020 Yupi it works ,more fun . 4 min 1 Share this post Link to post Share on other sites
Librarian 576 Posted December 6, 2020 Yesssss Thanx Alessandro Nardini 1 Share this post Link to post Share on other sites
Librarian 576 Posted December 16, 2020 Fun From Students VorITILES.hiplc 1 Share this post Link to post Share on other sites
Librarian 576 Posted December 16, 2020 (edited) Hello And Have Fun -and Thanx For All Students Complex Math and Python it Works in 18.5.408 just download scipy One Ex of Many More MATH.rar Edited December 16, 2020 by Librarian 1 1 Share this post Link to post Share on other sites
Librarian 576 Posted December 28, 2020 (edited) Collections of OSL shaders for Renderman plus some expressions to mimic scanning electron microscope. OslShaderss.hiplc Edited December 29, 2020 by Librarian 3 Share this post Link to post Share on other sites
Follyx 24 Posted January 8 Hi Librarian, oslshaderss.hiplc: Unfortunately the Tactic Shader has a problem witht the sem_moise PXROSL (explanation mark). So no rendering is possible. Houdini crashes without anything... Share this post Link to post Share on other sites
Librarian 576 Posted January 8 @Follyx It works here on 18.0.532 maybe because i have already saved (os and osl shader) in some Folder ..Glitch or something (maybe error From mine Side ) ...Just Google Shaders Renderman EDU and you gonna Find 20000 Students Sharing Shaders Codes..Have FUn Share this post Link to post Share on other sites
Librarian 576 Posted January 26 //detail int prim0 = addprim(0,"poly"); setprimattrib(0,"Cd",prim0,{0,0,0}); float u; float r; vector center; vector pos; int n = 100; for(int i = 0;i<n;i++){ u = float(i)/(n-1); u *= 3*PI; if(u<PI){ r=1.0; center={0,0,0}; pos = center+r*set(cos(u),sin(u),0); }else if(u >= PI && u < 2 *PI){ r = 0.5; center= {-0.5,0,0}; pos = center+r*set(cos(u),sin(u),0); }else{ r = 0.5; center= {0.5,0,0}; pos = center+r*set(-cos(u),sin(u),0); } pos.x *= -1; addvertex(0,prim0,addpoint(0,pos)); } //cir int prim1 = addprim(0,"circle",addpoint(0,{0,0,-0.001})); matrix3 scale = 1; scale(scale,0.1); int prim2 = addprim(0,"circle",addpoint(0,{0.5,0,0.01})); setprimintrinsic (0,"transform",prim2,scale); int prim3 = addprim(0,"circle",addpoint(0,{-0.5,0,0.01})); setprimintrinsic(0,"transform",prim3,scale); setprimattrib(0,"Cd",prim3,{0,0,0}); Yin and yang 1 Share this post Link to post Share on other sites
Librarian 576 Posted January 26 Make beautify patterns with arrays int dim = chi("dim"); int prim; int pt; int npt = chi("npt")*dim; int pts[]; int randn; int randpt; for(int i;i<dim;i++){ addprim(0,"polyline"); } vector2 uniform_num; for(int i;i<npt;i++){ uniform_num = set(i%dim,i/dim); pt = addpoint(0,uniform_num); prim = uniform_num.x;; addvertex(0,prim,pt); if(prim == 0){ pts = array(i+1,i+1+dim,i+1-dim); }else if (prim == dim-1){ pts =array(i-1,i-1+dim,i-1-dim); }else if (uniform_num.y==0){ pts = array(i+dim,i+dim+1,i+dim-1); }else if (uniform_num.y == chi("npp")-1){ pts = array(i-dim,i-dim+1,i-dim-1); }else{ pts =array(i-1,i+1,i+dim+1,i+dim-1,i-dim+1,i-dim+1); } if(i == 0){ pts =array(i+dim,i+1,i+dim+1); } if (i == dim-1){ pts = array ( i+dim,i-1,i+dim-1); } if (i == npt -dim){ pts = array ( i-dim,i+1,i-dim+1); } if (i == npt -1){ pts = array ( i-dim,i-1,i-dim-1); } int pts_no[]; foreach(int ptn;pts){ if(ptn<i){ append(pts_no,ptn); } } setpointattrib(0,"pts",pt,pts); setpointattrib(0,"pts_no",pt,pts_no); randn = floor(len(pts_no)*rand(i)); randpt = pts_no[randn]; setpointattrib(0,"randpt",i,randpt); } 3 Share this post Link to post Share on other sites
Librarian 576 Posted February 16 This we gonna use For CNC tooling on Balsa and making "Schablone" for Wood Components . Donne 2 Share this post Link to post Share on other sites
Librarian 576 Posted February 21 Thanx Asia Forums and @talkyren I Found Perfect Flower Higanbana and Nice tricks in VEX yupiiii ..It has million Option for improvement ...Have Fun. HCVOD.hiplc Share this post Link to post Share on other sites