Librarian Posted November 16, 2020 Author Share Posted November 16, 2020 More Fun ToonFun.hiplc Quote Link to comment Share on other sites More sharing options...
Librarian Posted November 25, 2020 Author Share Posted November 25, 2020 Solver and Colors Hm Quote Link to comment Share on other sites More sharing options...
Librarian Posted December 1, 2020 Author Share Posted December 1, 2020 Fractals Vol and some ex with L-system + using Rest to Paint and Make In solver different Textures(tip with solver in this Topic You can make texture like Flow in The edges easy and fast) and Other Stuff Sky its Limit . Tip if you combine script from this Topic for diff projection you can make some nice Fractal (sensitive to number).Tip if you use l-system with chops and Paint rest you can make Fractal City 20 sec. Have Fun. Fractals Paint and Texture Making.hiplc 1 Quote Link to comment Share on other sites More sharing options...
Librarian Posted December 2, 2020 Author Share Posted December 2, 2020 Yupi it works ,more fun . 4 min 1 Quote Link to comment Share on other sites More sharing options...
Librarian Posted December 6, 2020 Author Share Posted December 6, 2020 Yesssss Thanx Alessandro Nardini 1 Quote Link to comment Share on other sites More sharing options...
Librarian Posted December 16, 2020 Author Share Posted December 16, 2020 Fun From Students VorITILES.hiplc 1 Quote Link to comment Share on other sites More sharing options...
Librarian Posted December 16, 2020 Author Share Posted December 16, 2020 (edited) Hello And Have Fun -and Thanx For All Students Complex Math and Python it Works in 18.5.408 just download scipy One Ex of Many More MATH.rar Edited December 16, 2020 by Librarian 2 2 Quote Link to comment Share on other sites More sharing options...
Librarian Posted December 28, 2020 Author Share Posted December 28, 2020 (edited) Collections of OSL shaders for Renderman plus some expressions to mimic scanning electron microscope. OslShaderss.hiplc Edited December 29, 2020 by Librarian 4 Quote Link to comment Share on other sites More sharing options...
Follyx Posted January 8, 2021 Share Posted January 8, 2021 Hi Librarian, oslshaderss.hiplc: Unfortunately the Tactic Shader has a problem witht the sem_moise PXROSL (explanation mark). So no rendering is possible. Houdini crashes without anything... Quote Link to comment Share on other sites More sharing options...
Librarian Posted January 8, 2021 Author Share Posted January 8, 2021 @Follyx It works here on 18.0.532 maybe because i have already saved (os and osl shader) in some Folder ..Glitch or something (maybe error From mine Side ) ...Just Google Shaders Renderman EDU and you gonna Find 20000 Students Sharing Shaders Codes..Have FUn Quote Link to comment Share on other sites More sharing options...
Librarian Posted January 26, 2021 Author Share Posted January 26, 2021 //detail int prim0 = addprim(0,"poly"); setprimattrib(0,"Cd",prim0,{0,0,0}); float u; float r; vector center; vector pos; int n = 100; for(int i = 0;i<n;i++){ u = float(i)/(n-1); u *= 3*PI; if(u<PI){ r=1.0; center={0,0,0}; pos = center+r*set(cos(u),sin(u),0); }else if(u >= PI && u < 2 *PI){ r = 0.5; center= {-0.5,0,0}; pos = center+r*set(cos(u),sin(u),0); }else{ r = 0.5; center= {0.5,0,0}; pos = center+r*set(-cos(u),sin(u),0); } pos.x *= -1; addvertex(0,prim0,addpoint(0,pos)); } //cir int prim1 = addprim(0,"circle",addpoint(0,{0,0,-0.001})); matrix3 scale = 1; scale(scale,0.1); int prim2 = addprim(0,"circle",addpoint(0,{0.5,0,0.01})); setprimintrinsic (0,"transform",prim2,scale); int prim3 = addprim(0,"circle",addpoint(0,{-0.5,0,0.01})); setprimintrinsic(0,"transform",prim3,scale); setprimattrib(0,"Cd",prim3,{0,0,0}); Yin and yang 1 Quote Link to comment Share on other sites More sharing options...
Librarian Posted January 26, 2021 Author Share Posted January 26, 2021 Make beautify patterns with arrays int dim = chi("dim"); int prim; int pt; int npt = chi("npt")*dim; int pts[]; int randn; int randpt; for(int i;i<dim;i++){ addprim(0,"polyline"); } vector2 uniform_num; for(int i;i<npt;i++){ uniform_num = set(i%dim,i/dim); pt = addpoint(0,uniform_num); prim = uniform_num.x;; addvertex(0,prim,pt); if(prim == 0){ pts = array(i+1,i+1+dim,i+1-dim); }else if (prim == dim-1){ pts =array(i-1,i-1+dim,i-1-dim); }else if (uniform_num.y==0){ pts = array(i+dim,i+dim+1,i+dim-1); }else if (uniform_num.y == chi("npp")-1){ pts = array(i-dim,i-dim+1,i-dim-1); }else{ pts =array(i-1,i+1,i+dim+1,i+dim-1,i-dim+1,i-dim+1); } if(i == 0){ pts =array(i+dim,i+1,i+dim+1); } if (i == dim-1){ pts = array ( i+dim,i-1,i+dim-1); } if (i == npt -dim){ pts = array ( i-dim,i+1,i-dim+1); } if (i == npt -1){ pts = array ( i-dim,i-1,i-dim-1); } int pts_no[]; foreach(int ptn;pts){ if(ptn<i){ append(pts_no,ptn); } } setpointattrib(0,"pts",pt,pts); setpointattrib(0,"pts_no",pt,pts_no); randn = floor(len(pts_no)*rand(i)); randpt = pts_no[randn]; setpointattrib(0,"randpt",i,randpt); } 4 Quote Link to comment Share on other sites More sharing options...
Librarian Posted February 16, 2021 Author Share Posted February 16, 2021 This we gonna use For CNC tooling on Balsa and making "Schablone" for Wood Components . Donne 2 Quote Link to comment Share on other sites More sharing options...
Librarian Posted February 21, 2021 Author Share Posted February 21, 2021 Thanx Asia Forums and @talkyren I Found Perfect Flower Higanbana and Nice tricks in VEX yupiiii ..It has million Option for improvement ...Have Fun. HCVOD.hiplc Quote Link to comment Share on other sites More sharing options...
litAki Posted March 12, 2021 Share Posted March 12, 2021 On 2/21/2021 at 3:38 PM, Librarian said: Thanx Asia Forums and @talkyren I Found Perfect Flower Higanbana and Nice tricks in VEX yupiiii ..It has million Option for improvement ...Have Fun. now experimenting with flowers) moving towards more control - this is the past iteration) disappointed with l-system - bad animation, not enough attributes in the output... )))) BUT I have MANYALOTOF fun with flowers) it's like japanise kalligraphy - very interesting) p.s. google english) 1 Quote Link to comment Share on other sites More sharing options...
tosek Posted April 3, 2021 Share Posted April 3, 2021 Hi Librarian! I've read the thread and it blew my mind want to learn what you've shown so far. Thank you! 1 Quote Link to comment Share on other sites More sharing options...
Librarian Posted April 21, 2021 Author Share Posted April 21, 2021 Cyma Cimatics.mantra1_0000.mov 2 Quote Link to comment Share on other sites More sharing options...
Librarian Posted July 17, 2021 Author Share Posted July 17, 2021 Thanx to Asia Forums Quote Link to comment Share on other sites More sharing options...
vinyvince Posted July 17, 2021 Share Posted July 17, 2021 On 21/04/2021 at 1:17 PM, Librarian said: Cyma Cimatics.mantra1_0000.mov I like the last one, the morph is cool Tean, looks like chadli patern, what did you use? Quote Link to comment Share on other sites More sharing options...
vinyvince Posted July 17, 2021 Share Posted July 17, 2021 2 hours ago, Librarian said: Thanx to Asia Forums Picture look like cellular automata in 3d space, is it? if you could export it to magical voxel, that could make a great shinning palace And don't be shy, make it grow my friend! ________________________________________________________________ Vincent Thomas (VFX and Art since 1998) Senior Env and Lighting artist & Houdini generalist & Creative Concepts http://fr.linkedin.com/in/vincentthomas Quote Link to comment Share on other sites More sharing options...
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