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random rotate top face of polygon?


ElemKlimov

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hello -

attempting to recreate basalt columns. i have created the basic shape and then copied to points with random rotation.

however - the next step would be to have random angles on the tops - subtle - not strong. unsure of how to do this.

 

also - is there a way to create a gradient - so they stack from short to tall?

 

 

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jSQpd3P.jpg

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For the random angles on the tops, in a for loop you can boolean substract randomly oriented cubes.

For the gradient, before your copy to point make a more or less random @scale.y attribute from Z that you define in a wrangle.
Or with the same wrangle add a transform in the for loop and use the scale.y attribute in the scale Y field.

Edited by flcc
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@Librarian, I'm curious to check out the github file(s) you mention, but I've done a variety of searches on google and github and am unable to track down the rock/stone example repository on gitHub, just simple or irrelevant files - was it something released by a user or by side effects, or possibly linked through another site?  Searching on odforce itself the only relevant result seems to be the mention in this thread

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You could use the technique in that video:

https://www.youtube.com/watch?v=5ja8yyj6_SQ
(its the second part of the video)

The group is the face on the top of the tube and than in transform select the group and use the script thats written in the video description on rotation.

random_top_face.thumb.jpg.dc783f89223a07d91e44d212c534f3b6.jpg

Edited by sant0s81
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24 minutes ago, ElemKlimov said:

in creating the group - how exactly do you specify the top face selection? sorry for the bother - i only started with H a month ago. ^_^

I am also a total b00n in H, so I get it :D

Check the screenshot:

select_face_in_group.thumb.jpg.cf309d73e9d873d8aa5ba7a7dee551b2.jpg

and the scene file:
randomi_face_rotation_on_instances.hiplc

Edited by sant0s81
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