Marc Posted December 20, 2002 Share Posted December 20, 2002 Yip, very nice. I like how everyones taking this simple request and making something totally different out of it (and that includes you Sirogi! ). Well done.. Quote Link to comment Share on other sites More sharing options...
michael Posted December 20, 2002 Share Posted December 20, 2002 well here's my WIP... I thought Houdini and I had agreed that my crappy 3Dlabs VX1 was 'ok' for most of my needs...but I guess not been crashing very regularly when moving through persp>ortho>persp and doing 'edits'... btw...I was going for a 'conan' type of sword... Quote Link to comment Share on other sites More sharing options...
Lukich Posted December 21, 2002 Share Posted December 21, 2002 my two cents. PS> Modeling is good for hangover Quote Link to comment Share on other sites More sharing options...
anakin78z Posted December 21, 2002 Author Share Posted December 21, 2002 A day late, but here it is. Seems somewhat unfinished still... the handle needs more work, and I just started playing with specular maps, or any sort of shading for that matter. It's so cool to see all the different types of swords people came up with P.S. No reason to stop now, just keep submitting if you feel the need Quote Link to comment Share on other sites More sharing options...
plan9 Posted December 28, 2002 Share Posted December 28, 2002 awesome jens...question, from the looks of the original swerd pic you added some wraping on the hilt. was this done with a displacement or actual geometry? great job(s) people!!! Quote Link to comment Share on other sites More sharing options...
anakin78z Posted December 30, 2002 Author Share Posted December 30, 2002 awesome jens...question, from the looks of the original swerd pic you added some wraping on the hilt. was this done with a displacement or actual geometry? it was a combination effort. I created some fairly simple nurbs geometry that wrapped around the handle (and made it all procedural, just to keep some of the houdini spirit in there ) and then used, I think, the burlap displacement shader that comes with houdini. Worked out well enough, so I kept it Quote Link to comment Share on other sites More sharing options...
plan9 Posted December 31, 2002 Share Posted December 31, 2002 for a light attempt jens, i must say you got some very nice results *grumbles...lucky bastard!!!* Quote Link to comment Share on other sites More sharing options...
betty Posted January 3, 2003 Share Posted January 3, 2003 jens yeah that handle and the subtle work on the blade look 'really' nice!! i'll try and post one in soonish, really neck deep with some stuff at the moment, actually i did do this lo-poly staff thing at the final hour but when i went to render it just didn't work out so i canned it. i'll see what i can do........ b Quote Link to comment Share on other sites More sharing options...
will Posted February 4, 2003 Share Posted February 4, 2003 halo all, after looking at all the great work posted here, model-lust (as opposed to bloodlust) overtook me and i created a cleaver of my own. i know the deadline has technically gone by... a loooong time ago. but, it was fun to create and i thought i would kick a bit of life into this thread will official sidefx whipping boy Quote Link to comment Share on other sites More sharing options...
anakin78z Posted February 4, 2003 Author Share Posted February 4, 2003 Very cool will The writing on the blade... is that a texture or did you model it? And now that you mention it, this thread was a lot of fun... maybe it's time for another modeling challenge? Anyone got any cool ideas? -Jens Quote Link to comment Share on other sites More sharing options...
TheUsualAlex Posted February 4, 2003 Share Posted February 4, 2003 aaah. So it's still not too late to post the sword model, eh? Then once I am done with my stuff for the Big Fish, I'll start working on it right away. fun fun fun. Quote Link to comment Share on other sites More sharing options...
will Posted February 4, 2003 Share Posted February 4, 2003 thanks jens. the writing is a polygonal symbol font using my name. just wrote my name in the default text and changed it to symbol. turned out looking curvacious and latinish. i originally wanted to polyextrude the font, convert it to nurbs, then etch it into the nurbs blade with surfsect. i couldnt get that to look right, so i ended up doing it this much simpler way. after looking at it a bit, i realize it looks "too cg"... clean, new, perfect, etc. how would you bevel an edge? like the edge of the cap of the handle. what would be a simple way of making a slight bevel all the way around the tube edge? also, does anyone have suggestions for how to age a sword? ...make small dings, imperfections, reflection irregularities, etc. as for another modeling challenge, making a robot could be very smooth. that would probably offer enough latitude so that people could really go off. Quote Link to comment Share on other sites More sharing options...
anakin78z Posted February 4, 2003 Author Share Posted February 4, 2003 To bevel a polygon edge, I usually use the divide sop. Turn off Convex Polygons and turn on Smooth Polygons. Then play with the weight untill you like the size of the bevel and increase the divisions to make it as smooth as you like. As far as aging the sword, I'm not really sure. You could certainly use reflection maps to make the reflections more irregular, which will already add a lot of realism, I think, and you could use displacement maps to add dings, although I wouldn't put too many in it. There's bunches of sword pics online, and I think someone posted a link in this thread, so you could probably use those as reference. A robot might be too complex for a modeling challenge, since it might take people too long to make. Obviously we can make simple robots, but I think the inclination for most of us would be to make something super cool and complex. How about simplifying it by making the challenge to model a robotic arm? You could still get really complex with it, but it wouldn't take as long as a whole robot. (has anyone seen the addidas comercial DD did where a pair of robotic legs does all sorts of crazy moves on a moving platform? I think you could download it somewhere... anyhoo, those were cool robotic legs, is all) Anyhoo, you could also incorporate all sorts of procedural setups for this, so I think it'd make a good houdini challenge. Lemme know what you think folks. Cheers! Jens P.S. Cool Alex, I'd love to see another submission Quote Link to comment Share on other sites More sharing options...
anakin78z Posted February 6, 2003 Author Share Posted February 6, 2003 and this is what I've been up to with my swords So, nobody wants to do the robotic arm then? Oh well, Cheers y'all! Quote Link to comment Share on other sites More sharing options...
edward Posted February 6, 2003 Share Posted February 6, 2003 What happened to stairs climbing animation test for that character? Maybe we should post it on odforce anyhow? Quote Link to comment Share on other sites More sharing options...
will Posted February 6, 2003 Share Posted February 6, 2003 thanks jens! the divide sop was the ticket. i would enjoy jumping into a robot arm challenge. perhaps the idea should be started under a new thread so people would easily be able to see it. also, i believe there are a few of us here participating in the buzz vtm's. the latest addition to the quiz/videos/tests/projects is to model a vehicle that transforms into a robot. now that's timing! creating a detailed robot arm for a good-natured challenge here could easily be incorporated into the transformer project there. synergy, i tell you. Quote Link to comment Share on other sites More sharing options...
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