vinyvince Posted July 28, 2021 Share Posted July 28, 2021 12 minutes ago, caskal said: Hey dude! sure thing, drop me your mail and I'll send you the hip! @Librarian always loved your stuff bro! @vinyvince great trick on those lines, love the result! @caskal, thanks this more or lest a wip , not intended to be shown in fact hehaha// Here few few I did procedural from houdini starting prim excepted the man... Where are you with your bot maker series man? When I seen the episode 2, i smile, I had the same vibe for the scott roberson video What are you up at the moment, Are you still using this method? Did you finally post the file? There was some interesting idea as well the the first method, using pop Here, little by little i find my own way in houdini, here few example on the subject of procedural modelling, something i quite enjoy even if only on few occasion i have to do it in my job. People don't really believe in it , YET formz_april2021A.mp4formz_april2021A.mp4formz_april2021A.mp4formz_april2021A.mp4 ________________________________________________________________ Vincent Thomas (VFX and Art since 1998) Senior Env and Lighting artist & Houdini generalist & Creative Concepts http://fr.linkedin.com/in/vincentthomas 4 Quote Link to comment Share on other sites More sharing options...
caskal Posted July 28, 2021 Author Share Posted July 28, 2021 Whoaaaaa @vinyvince those look AMAZING! reminds me of master Akira Saito stuff, love it! @crispr_boi @vinyvince here are 2 setups I made on the robots: https://drive.google.com/file/d/12yuO8erudQjuRiMnjUVN4hGl8aBrDKOy/view https://drive.google.com/file/d/1YhByn2_jndpXJ3fNd9pgVo7Zkb_MSCtU/view?usp=sharing (this is older than above) Regarding the status, haven't play with it for a while, been burnt out with client stuff This is the latest stuff I did (quite old xD): Keep pushing that bot setup, love it! Cheers 3 Quote Link to comment Share on other sites More sharing options...
vinyvince Posted July 28, 2021 Share Posted July 28, 2021 7 minutes ago, caskal said: Whoaaaaa @vinyvince those look AMAZING! reminds me of master Akira Saito stuff, love it! @crispr_boi @vinyvince here are 2 setups I made on the robots: https://drive.google.com/file/d/12yuO8erudQjuRiMnjUVN4hGl8aBrDKOy/view https://drive.google.com/file/d/1YhByn2_jndpXJ3fNd9pgVo7Zkb_MSCtU/view?usp=sharing (this is older than above) Regarding the status, haven't play with it for a while, been burnt out with client stuff This is the latest stuff I did (quite old xD): Keep pushing that bot setup, love it! Cheers I love it all. It's great to see everyone give a try and go for its personal take, which result in very different style but all looks interesting to me, super! Is it not hard to drive and gain control with your method? like for Intersection? Quote Link to comment Share on other sites More sharing options...
crispr_boi Posted August 8, 2021 Share Posted August 8, 2021 @caskal thank you very much! love your stuff. sorry to hear you feel burnt out.. hope you get through it, or have the chance to catch a break soon. the first link I don't have access to, I sent a request to access it.. 1 Quote Link to comment Share on other sites More sharing options...
vinyvince Posted August 8, 2021 Share Posted August 8, 2021 (edited) For having seen him, I could affirm that @caskal is litteraly a solid man, solid as a rock, those who knows him will understand what i mean Edited August 8, 2021 by vinyvince 1 Quote Link to comment Share on other sites More sharing options...
vinyvince Posted August 8, 2021 Share Posted August 8, 2021 Some mech beast test, random test ________________________________________________________________ Vincent Thomas (VFX and Art since 1998) Senior Env and Lighting artist & Houdini generalist & Creative Concepts http://fr.linkedin.com/in/vincentthomas 2 Quote Link to comment Share on other sites More sharing options...
caskal Posted August 13, 2021 Author Share Posted August 13, 2021 On 8/8/2021 at 4:38 AM, crispr_boi said: @caskal thank you very much! love your stuff. sorry to hear you feel burnt out.. hope you get through it, or have the chance to catch a break soon. the first link I don't have access to, I sent a request to access it.. Hey dude, gave you access, let me know if that worked. On 8/8/2021 at 7:16 AM, vinyvince said: For having seen him, I could affirm that @caskal is litteraly a solid man, solid as a rock, those who knows him will understand what i mean ahaha you made me laugh buddy! your latest stuff is looking great! keep going!! Quote Link to comment Share on other sites More sharing options...
vinyvince Posted August 13, 2021 Share Posted August 13, 2021 Lol To be honest few years i could ever think of doing half of it, now I consider myself like a first grade studio at the houdini school But yeah, little by little, my process and custom tools are getting better for procedural design.. Not that im only interest in hard surface design of course, but anyway it's a long term research Usually it's the first thing people do with spaceship or reobot, but I think it's the first beast i did for personal work in 23 years haha I have a little bit of time now, that I said no for now i do not want or need to work guys, leave me in peace for few days please ________________________________________________________________ Vincent Thomas (VFX and Art since 1998) Senior Env and Lighting artist & Houdini generalist & Creative Concepts http://fr.linkedin.com/in/vincentthomas Quote Link to comment Share on other sites More sharing options...
vinyvince Posted August 13, 2021 Share Posted August 13, 2021 (edited) Why the hell should i need a high mesh density to have nice cut there like picture 2 result, and if I use something like picture one, the polycut can't extract sharp accurate cut? The curve use are being process in 2d then wrap using uvsample() Then xyzdist(1,@P) which use the barycentric precise coord isn'it? I try to use another definition of the function @konstantin magnus Edited August 13, 2021 by vinyvince Quote Link to comment Share on other sites More sharing options...
vinyvince Posted August 13, 2021 Share Posted August 13, 2021 Check the file attacher @konstantin magnus.. Works only with a fair amount of point to calculate a precise distance. Boolean will don't neet that off course. But I feel that should be a smarter way to do that this isn'it? polycut_question.hip Quote Link to comment Share on other sites More sharing options...
crispr_boi Posted August 15, 2021 Share Posted August 15, 2021 @caskal awesome! thank you very much! <3 the download worked! damn ever since the presentation of Saito Akira I wanted to know how to this stuff! And later I saw your stuff, which was equally exciting Looking forward to try it out. Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted August 15, 2021 Share Posted August 15, 2021 On 14.8.2021 at 1:09 AM, vinyvince said: But I feel that should be a smarter way to do that this isn'it? You need to define the inside and outside of curves. Here is a procedure for cutting gaps: Quote Link to comment Share on other sites More sharing options...
vinyvince Posted August 15, 2021 Share Posted August 15, 2021 Hello Konstantin. Thanks you for your message, It's an interesting trick to deal with inside and outside, thanks you. When i see your post, i went to sunshine peak, to ... desesperation Still not work im afraid @konstantin magnus... So mystery mystery .... what could be the problem?? I mean I use to procedural design cut piece before without this issue like you could see in my below example , but never via uv sample as you could see in my file. ________________________________________________________________ Vincent Thomas (VFX and Art since 1998) Senior Env and Lighting artist & Houdini generalist & Creative Concepts http://fr.linkedin.com/in/vincentthomas Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted August 15, 2021 Share Posted August 15, 2021 Yes, I have seen some issues in your file regarding uv borders. Maybe this helps: https://www.sidefx.com/forum/topic/60740/?page=1#post-272057 Quote Link to comment Share on other sites More sharing options...
vinyvince Posted August 15, 2021 Share Posted August 15, 2021 @konstantin magnus Okay, i have a guess. The reason it's probably because one prim has to consider to be cut but 2 curves close enough when the level of subdivision is not high enough... Quote Link to comment Share on other sites More sharing options...
vinyvince Posted August 15, 2021 Share Posted August 15, 2021 (edited) 1 hour ago, konstantin magnus said: Yes, I have seen some issues in your file regarding uv borders. Maybe this helps: https://www.sidefx.com/forum/topic/60740/?page=1#post-272057 Oh the uv border, yeah, im deforming the uv and on the seam edge where i split the face in two symmetrical side, there are some obvious issues. Not sure how i will resolved that but at least these was kind of expected For me who started to learn houdini by myself alone, all your posts are and have been a tremendous help you Superstar @konstantin magnus Edited August 15, 2021 by vinyvince 1 Quote Link to comment Share on other sites More sharing options...
thui Posted August 19, 2021 Share Posted August 19, 2021 On 7/28/2021 at 5:28 PM, vinyvince said: @caskal, thanks this more or lest a wip , not intended to be shown in fact hehaha// Here few few I did procedural from houdini starting prim excepted the man... Where are you with your bot maker series man? When I seen the episode 2, i smile, I had the same vibe for the scott roberson video What are you up at the moment, Are you still using this method? Did you finally post the file? There was some interesting idea as well the the first method, using pop Here, little by little i find my own way in houdini, here few example on the subject of procedural modelling, something i quite enjoy even if only on few occasion i have to do it in my job. People don't really believe in it , YET formz_april2021A.mp4formz_april2021A.mp4formz_april2021A.mp4formz_april2021A.mp4 ________________________________________________________________ Vincent Thomas (VFX and Art since 1998) Senior Env and Lighting artist & Houdini generalist & Creative Concepts http://fr.linkedin.com/in/vincentthomas Wow @vinyvince all of these are absolutely incredible, I am in awe. I am a complete newbie and hope I am not making a mistake by asking here, but do you have any tutorials on how to start taking organic shapes in Houdini into these cutout/mechanical shapes like these? Quote Link to comment Share on other sites More sharing options...
vinyvince Posted August 19, 2021 Share Posted August 19, 2021 (edited) Having fun with a Moebius stylized head generator starting from the primitive houdini head, a circle and a star curve primitive interpolate in a Wrangle... Wasn't my intention at start lol actually ________________________________________________________________ Vincent Thomas (VFX and Art since 1998) Senior Env and Lighting artist & Houdini generalist & Creative Concepts http://fr.linkedin.com/in/vincentthomas Edited August 19, 2021 by vinyvince 1 Quote Link to comment Share on other sites More sharing options...
vinyvince Posted August 19, 2021 Share Posted August 19, 2021 (edited) @thui One key of success is in procedural in to start simple. There are plenty or tutorials and example around , after it will depend how much time you would like to spend on it to learn the fundamental without jumping steps and considering houdini like imported a setup and using it as a plugin preset like in any other software... Myself I had to be patient before i start to get some result which i was not fully ashame, as houdini and the way to think was radically different from what my professional carrier path in my life. But im addicted now, and i refused all jobs which is more or less related... I still consider myself like a student, but at 45s, after 23years, i consider myself in everything like a young kid at the school . Honestly you don't need to go to pay tutorial. I never paid any course and follow any school myself, i didn't have to, job cames without . There are already plenty of examples, after it will be easier for you to find your way when you have learned the base than trying to follow someone 's step... At least it's how it works for me, i don't pretend to hold the world truth... The houdini community is one of the best, or just the best. That's also why i survived Edited August 19, 2021 by vinyvince 2 Quote Link to comment Share on other sites More sharing options...
Tima Posted November 28, 2023 Share Posted November 28, 2023 (edited) Wowwwwwww they are stuning! I am an amateur in houdini, is there any tutorial like this or could I have this amazing work and take a look on? It would be a great assistance for me. Thanks a lot in advance. I just wanted to tell again they are realy amazing! Edited November 28, 2023 by Tima Quote Link to comment Share on other sites More sharing options...
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