Atom Posted September 6, 2022 Author Share Posted September 6, 2022 (edited) I completed the particle energy shockwave tutorial. It's more of an energy shield rather than a shockwave. I have set it up to render with Karma, but XPU can't handle 100,000 particles-per-emission without crashing. The GIF shows 10,000. The tutorial author uses Mantra, which can handle more points. Another option might be to rasterize the particles and render it as a volume. ap_kr_particle_energy_shockwave_090622.hiplc Edited September 6, 2022 by Atom 2 Quote Link to comment Share on other sites More sharing options...
Popular Post Librarian Posted September 7, 2022 Popular Post Share Posted September 7, 2022 Asia Thanx To @Boa OdRope.hipnc 9 1 Quote Link to comment Share on other sites More sharing options...
raumafu Posted September 7, 2022 Share Posted September 7, 2022 On 9/6/2022 at 5:25 PM, Atom said: I completed the particle energy shockwave tutorial. It's more of an energy shield rather than a shockwave. I have set it up to render with Karma, but XPU can't handle 100,000 particles-per-emission without crashing. The GIF shows 10,000. The tutorial author uses Mantra, which can handle more points. Another option might be to rasterize the particles and render it as a volume. ap_kr_particle_energy_shockwave_090622.hiplc Can you also share the name of the author and the tutorial name? I'd like to check it out as well cuz it looks great! Quote Link to comment Share on other sites More sharing options...
Atom Posted September 12, 2022 Author Share Posted September 12, 2022 (edited) I completed another tutorial from the SideFX library of tutorials. This one covers small scale flip splashes with sheeting and a tendril look. The final result is Retimed for a slowdown after impact. ap_small_scale_fluid_splash_091222.hiplc Edited September 12, 2022 by Atom 6 1 Quote Link to comment Share on other sites More sharing options...
vinyvince Posted September 12, 2022 Share Posted September 12, 2022 I put this one here, in case someone need this kind of use with MRSI data or so.... volume_from_images.zip 1 Quote Link to comment Share on other sites More sharing options...
Atom Posted October 1, 2022 Author Share Posted October 1, 2022 (edited) I rebuilt the flip pump velocity guide boat wake setup found at this link. This HIP works with the new flip solver workflow and a basic whitewater setup. ap_flip_velocity_pump_100322.hiplc Edited October 4, 2022 by Atom Revised HIP File To Include White Water 2 2 Quote Link to comment Share on other sites More sharing options...
Atom Posted October 7, 2022 Author Share Posted October 7, 2022 (edited) I saw a scene on Houdini Blueprints depicting Crag walking through a plane. I thought the concept was nice, but the implementation was missing a feature. This is my rebuild of that scene. The background is now UV mapped in the 16:9 ratio, so you could apply footage to it. The Crag geometry is unpacked to provide a better contour tracking to the geometry shape. Other packed RBDs could take the place of Crag in this setup. The main feature I added was the addition of a primitive group around the edge where the transition takes place. This will allow a separate material to be applied, such as a glow, while still maintaining the background plate. ap_hdbp_stepping_through_portal_100722.hiplc Edited October 8, 2022 by Atom 5 Quote Link to comment Share on other sites More sharing options...
archz2 Posted October 10, 2022 Share Posted October 10, 2022 Thanks a lot @Atom and @Librarian for sharing the files. A small request. Can you also please share the links of the tutorials so that they can be followed along ? Quote Link to comment Share on other sites More sharing options...
vinyvince Posted October 10, 2022 Share Posted October 10, 2022 On 01/10/2022 at 6:31 PM, Atom said: I rebuilt the flip pump velocity guide boat wake setup found at this link. This HIP works with the new flip solver workflow and a basic whitewater setup. ap_flip_velocity_pump_100322.hiplc Have you compared with the old classic DOP flip solver @Atom? The resuls looks all very very different like the example below ________________________________________________________________ Vincent Thomas (VFX and Art since 1998) Senior Env and Lighting artist & Houdini generalist & Creative Concepts http://fr.linkedin.com/in/vincentthomas FLipLEGACY.mp4 FlipSOP.mp4 Quote Link to comment Share on other sites More sharing options...
scaduxx Posted October 13, 2022 Share Posted October 13, 2022 On 10/1/2022 at 7:31 PM, Atom said: I rebuilt the flip pump velocity guide boat wake setup found at this link. This HIP works with the new flip solver workflow and a basic whitewater setup. ap_flip_velocity_pump_100322.hiplc Nice one man! thanks. I was wondering how to blend shape that into an infinite ocean? I want to place the camera in such a way I can see the flip sim but also blend it with an infinite ocean which will use a baked spectra for render optimization Quote Link to comment Share on other sites More sharing options...
vinyvince Posted October 14, 2022 Share Posted October 14, 2022 (edited) Path tracing in Vex with #houdini #houdinifx This actually works now you probably not want to do this Video attached and Hip file : https://lnkd.in/dbUNkwUb 2022-10-14 22-13-58.mp4 ________________________________________________________________ Vincent Thomas (VFX and Art since 1998) Senior Env and Lighting artist & Houdini generalist & Creative Concepts http://fr.linkedin.com/in/vincentthomas 2022-10-14 22-13-58.mp4 Edited October 14, 2022 by vinyvince Quote Link to comment Share on other sites More sharing options...
Librarian Posted November 12, 2022 Share Posted November 12, 2022 Growth Fractures GrowthGl.hipnc 1 Quote Link to comment Share on other sites More sharing options...
Atom Posted November 16, 2022 Author Share Posted November 16, 2022 (edited) I worked through the meteor shower tutorial today. The tutorial used Mantra rendering, but I set this HIP file up for OpenGL and Karma output. OpenGL on the left and Karma on the right: ap_tut_meteor_shower_111622.hiplc Edited November 16, 2022 by Atom 4 1 Quote Link to comment Share on other sites More sharing options...
Librarian Posted March 4, 2023 Share Posted March 4, 2023 Vellum tricks Groups. Asia vellumTod.hiplc 1 Quote Link to comment Share on other sites More sharing options...
Librarian Posted March 4, 2023 Share Posted March 4, 2023 BrejkTkaninaSrle.hipnc 4 Quote Link to comment Share on other sites More sharing options...
Librarian Posted March 12, 2023 Share Posted March 12, 2023 Combination of Vex .(tricks). Asia and Balkan. TraVex.hiplc 2 Quote Link to comment Share on other sites More sharing options...
Librarian Posted April 5, 2023 Share Posted April 5, 2023 (edited) Bosna Particles XSIold.hiplc Edited April 20, 2023 by Librarian 1 1 Quote Link to comment Share on other sites More sharing options...
Librarian Posted April 5, 2023 Share Posted April 5, 2023 (edited) VOP "Sweden" divergence.. VOPDIV.hiplc Edited April 20, 2023 by Librarian Quote Link to comment Share on other sites More sharing options...
crispr_boi Posted April 20, 2023 Share Posted April 20, 2023 @Librarian You could also add a link or the article's title, instead of writing "Asia". 60% of the word's population is in Asia, so that doesn't really narrow it down. 1 Quote Link to comment Share on other sites More sharing options...
Librarian Posted April 20, 2023 Share Posted April 20, 2023 (edited) @crispr_boi Check this .. and Please post some tutorials that you on Your Spare Time.don't care I just want hip.....and (you have Internet exactly like me) use wisely -Made/from any Source. ok ...mmmm ..Lovely Idea.. (i post my source , just be More Active) if you have time ..mmm ..and on my language(polabrnjaj) from Zambia . scriptVexsmoke.hiplc Edited April 20, 2023 by Librarian Quote Link to comment Share on other sites More sharing options...
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