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Vellum un-pin by attribute, issue!


Masoud

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Hi guys

In a vellum simulation, I want to un-pin objects over time, using an attribute (I set "stopped=1" on selected points).

So I tried to transfer the "stopped=0" attribute, using an "SOP Solver", inside the DOPs.

Everything is okay, but in the future, I need more sub-steps, and by increasing the sub-step (to 2 or more), the vellum objects start to jiggle.

How can I fix it?

 

Thanks for helping

Vellum.jpg

Vellum_Hairs_01.hip

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you can also use an intermittent solve dop node after your sop solver and keep the default setting to "solve every 1 frame" if its your sopsolver causing the issues

that way your sop solver only evaluates once every frame even though your whole dopnet runs at multiple substeps.

image.png.0281bde38214a75b7c7e62e16f7972a3.png

Edited by Jesper Rahlff
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