exel Posted December 13, 2007 Share Posted December 13, 2007 would you like to see my meat? (sorry, I couldnt resist) WIP of something funky I'm working on, just for grins... going to add some yucky-looking stuff going on between those two pieces, stay tuned for more pics... Quote Link to comment Share on other sites More sharing options...
Jason Posted December 13, 2007 Share Posted December 13, 2007 YEAH! excellent! Quote Link to comment Share on other sites More sharing options...
Netvudu Posted December 13, 2007 Share Posted December 13, 2007 I was going to say it looks excellent too, but then I realized people would think I Quote Link to comment Share on other sites More sharing options...
rdg Posted December 13, 2007 Share Posted December 13, 2007 well done. Is this a procedural shader or scanned meat?. Georg Quote Link to comment Share on other sites More sharing options...
Rafal123 Posted December 13, 2007 Share Posted December 13, 2007 arrr fresh meat, looks good, could you show it animated? Quote Link to comment Share on other sites More sharing options...
cellchuk Posted December 13, 2007 Share Posted December 13, 2007 looks great man. loved it. please more renders :thumbsup: Quote Link to comment Share on other sites More sharing options...
kleer001 Posted December 13, 2007 Share Posted December 13, 2007 Sweet! Great idea. More meat, less metal. I for one am tired of kid friendly CG. If I may make a couple suggestions? Add some mucus or slime. A transparent, thin, and mostly smooth displaced tight specular with a yellow-green/irridescent tinge. Like that rainbowy "bad meat" on luch meat we see from time to time. Also chunks of fat/gristle, with different SSS thicknesses. Parts that look semi-cooked/diseased. Chunks and small bits of dirt/burned bits. See attached for further inspiration. Quote Link to comment Share on other sites More sharing options...
MIguel P Posted December 13, 2007 Share Posted December 13, 2007 Wow, great shader work! Quote Link to comment Share on other sites More sharing options...
michael Posted December 13, 2007 Share Posted December 13, 2007 ah finally you're making that Tool video... Quote Link to comment Share on other sites More sharing options...
Marc Posted December 13, 2007 Share Posted December 13, 2007 Get a job slacker! .. er.. I mean, nice work. We want more! Quote Link to comment Share on other sites More sharing options...
exel Posted December 13, 2007 Author Share Posted December 13, 2007 Get a job slacker! heh I'm looking, got one for me? Thanks all for your compliments -- this is one of those things that started off one way and then through a "happy accident" took a totally different direction... rdg -- sorry, it's just a scanned texture, no fancy procedural shading going on ...now I'm working on some DOPs wires stuff for the "insides", I'm trying to make some strands that stretch and snap apart as the "meat" peels back, I attached a quick flipbook of what I've got started : -JS- meat_wires_test1_flipbook.mov Quote Link to comment Share on other sites More sharing options...
Symbolic Posted December 14, 2007 Share Posted December 14, 2007 Hey... cool work... very nice! I have always wondered how these peeling effects are done?... page turns etc? in DOPs? any ideas... resources? thanks. Quote Link to comment Share on other sites More sharing options...
rdg Posted December 14, 2007 Share Posted December 14, 2007 rdg -- sorry, it's just a scanned texture, no fancy procedural shading going on np. if it looks right it is right. bon appetite. Quote Link to comment Share on other sites More sharing options...
Andz Posted December 14, 2007 Share Posted December 14, 2007 np. if it looks right it is right. I wouldn't be able to sleep at night... Quote Link to comment Share on other sites More sharing options...
cellchuk Posted December 14, 2007 Share Posted December 14, 2007 heh I'm looking, got one for me?Thanks all for your compliments -- this is one of those things that started off one way and then through a "happy accident" took a totally different direction... rdg -- sorry, it's just a scanned texture, no fancy procedural shading going on ...now I'm working on some DOPs wires stuff for the "insides", I'm trying to make some strands that stretch and snap apart as the "meat" peels back, I attached a quick flipbook of what I've got started : -JS- the test looks pretty good. keep us updated with more flipbooks pls. Quote Link to comment Share on other sites More sharing options...
cherm Posted December 14, 2007 Share Posted December 14, 2007 awesome! Quote Link to comment Share on other sites More sharing options...
exel Posted December 16, 2007 Author Share Posted December 16, 2007 Hey... cool work... very nice! I have always wondered how these peeling effects are done?... page turns etc? in DOPs? any ideas... resources? thanks. Thanks Symbolic, I've thought this one through several times, for page curls and even curling tails on characters, and after lots of experimenting I always wind up just rigging it with bones and expressions -- for this particular one, I used a long chain of short bones and used expressions with time offsets to rotate each bone in sequence, causing the whole chain to curl up. Capture the grid geometry with some very wide capture regions, add a deform SOP and voila! I'll post a quick example file when I get a chance. Meanwhile, I did some tweaks to try and get a little more action out of my wires, and added a lot more of them (flipbook attached)... I hope to fill the whole area with those wires eventually, but I'll probably have to start baking my geometry to file sequences soon... -JS- meat_wires_test2_flipbook.mov Quote Link to comment Share on other sites More sharing options...
Marc Posted December 16, 2007 Share Posted December 16, 2007 It would be nice to see some of the wires have different strengths. ie some pull more before they snap. And what would be even better than that was if they pulled down on the meaty bits too. Very nice though. Quote Link to comment Share on other sites More sharing options...
exel Posted December 16, 2007 Author Share Posted December 16, 2007 It would be nice to see some of the wires have different strengths. ie some pull more before they snap. And what would be even better than that was if they pulled down on the meaty bits too. Very nice though. hmm yeah that's a good idea, staggering some of the wire strengths would help the effect a lot, maybe I can plug some geometry point attributes into the wire glue constraint strengths? ooo having the wires tug on the flat grid shape would be good too... I don't think I'll attempt that with DOPs though, maybe just with some SOP-based trickery, like magnets or something? I have always wondered how these peeling effects are done?... page turns etc? Here's a quick example of how I did my "page curl" for this project, its a somewhat low-tech approach but it gets the job done: -JS- JS_pagecurl_demo.hipnc Quote Link to comment Share on other sites More sharing options...
cellchuk Posted December 17, 2007 Share Posted December 17, 2007 looks great. [i'm definitely gonna check the .hip file out.] Quote Link to comment Share on other sites More sharing options...
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