chumbuk Posted April 12, 2009 Share Posted April 12, 2009 (edited) Hello everybody, do the bombing. All(mushroom, wave, clouds) created by metabol + volume vex shaders. In this regard, have a number of problems, relative to "nonDOP" design and animation volume(metabol based, etc.) . If interesting, I can tell more detail about this project. sory for bad English. expl_03_flik2.mov Edited April 12, 2009 by chumbuk Quote Link to comment Share on other sites More sharing options...
Jason Posted April 12, 2009 Share Posted April 12, 2009 Hello everybody, do the bombing. All(mushroom, wave, clouds) created by metabol + volume vex shaders. In this regard, have a number of problems, relative to "nonDOP" design and animation volume(metabol based, etc.) . If interesting, I can tell more detail about this project.sory for bad English. Absolutely, we're interested:) This sounds like a nice challenge for you, and so please post your progress and questions up here! Quote Link to comment Share on other sites More sharing options...
chumbuk Posted April 13, 2009 Author Share Posted April 13, 2009 I made a small makinof the blast and put the hip-project where have all the compos except. It is possible that there were rudimentary parts as there were many different experiments:)) With the development of technology there are many issues that I will soon correct them formulate and ask. It would be interesting to see how effective the way I chose, and what ways to use other solutions similar problems. As well as possible sources of information on this topic. expl_makingof.mov project.rar 2 Quote Link to comment Share on other sites More sharing options...
aracid Posted April 13, 2009 Share Posted April 13, 2009 awesome man !! cant wait to dig through that file thanks for sharing Quote Link to comment Share on other sites More sharing options...
chumbuk Posted April 13, 2009 Author Share Posted April 13, 2009 This is the first project of this type, so there are a lot of mistakes, so always, I look forward to constructive criticism. Thanks in advance. Quote Link to comment Share on other sites More sharing options...
ragupasta Posted April 13, 2009 Share Posted April 13, 2009 This is based on the "Operation Crossroads: Shot Baker" US nuclear tests. I dont know if you've seen "Trinity: The Atomic Bomb movie" but the initial blast from the central column displaces a lot of water horizontally outwards in many, many "meteor type" stands of water, that a nice sprite shader job could do wonders for. Anyways Ill check your file out for sure, and if you want any screengrabs of Shot Baker, just holla and ill rustle some up for ya! Quote Link to comment Share on other sites More sharing options...
RonensArt Posted April 13, 2009 Share Posted April 13, 2009 Awesome work man!!. Quote Link to comment Share on other sites More sharing options...
chumbuk Posted April 13, 2009 Author Share Posted April 13, 2009 Thanks RonensArt! Hi ragupasta, in film "Trinity: The Atomic Bomb movie" Baker shot is my reference for making this project. I tried to repeat this blast:))) Of course the similarity is incomplete, but it's not final. Quote Link to comment Share on other sites More sharing options...
stevenong Posted April 14, 2009 Share Posted April 14, 2009 Looks great! Thanks for the sharing the file! Cheers! steven Quote Link to comment Share on other sites More sharing options...
sanostol Posted April 14, 2009 Share Posted April 14, 2009 very cool and even cooler, sharing it! Martin Quote Link to comment Share on other sites More sharing options...
peterr Posted April 15, 2009 Share Posted April 15, 2009 Some great descriptions of tests here: http://nuclearweaponarchive.org/Usa/Tests/index.html Quote Link to comment Share on other sites More sharing options...
Jason Posted April 15, 2009 Share Posted April 15, 2009 very cool and even cooler, sharing it! totally; i love seeing great work revealed this way. Quote Link to comment Share on other sites More sharing options...
Matt_K Posted April 15, 2009 Share Posted April 15, 2009 Wow - thanks for sharing. Look forward to learning more! Matt. Quote Link to comment Share on other sites More sharing options...
Netvudu Posted April 15, 2009 Share Posted April 15, 2009 way to go! I will try to take a look at it tonight. The video looks very nice already Quote Link to comment Share on other sites More sharing options...
chumbuk Posted April 15, 2009 Author Share Posted April 15, 2009 Thanks to everyone for feedback and kind words! This project goal touch volumetrik effects in houdini. As always, he showed me that there is more need to learn to do a similar project qualitatively. To formally complete the project, it is necessary to remove the flicker in the blast "cloud wave" and the explosive mushrooms. Also in mushroom for unknown reasons, some frames losing quality, visible pixel mosaic . Continue to be an attack on DOPs, because I love explosions. Quote Link to comment Share on other sites More sharing options...
mrice Posted April 16, 2009 Share Posted April 16, 2009 (edited) Thanks, I went through your scene and definitely picked up some things from it. Also in mushroom for unknown reasons, some frames losing quality, visible pixel mosaic . Lowering the "volume step size" parameter on grib->render->dicing solved that for me. Continue to be an attack on DOPs, because I love explosions. You're not alone there Edited April 16, 2009 by mrice Quote Link to comment Share on other sites More sharing options...
chumbuk Posted April 16, 2009 Author Share Posted April 16, 2009 volume step size does not helps, it is similar to the interference, because available only in individual frames different depending renders Quote Link to comment Share on other sites More sharing options...
drmerman Posted April 19, 2009 Share Posted April 19, 2009 (edited) Hey Chumbuk, I just want to say thankyou for sharing the file and the breakdown vid. It's an incredibly useful resource for people like myself who are just getting started, and especially fun to pick apart given the quality of the work. Now I'm off to try and understand at least some of it... Cheers, Matt Edited April 19, 2009 by drmerman Quote Link to comment Share on other sites More sharing options...
itriix Posted April 23, 2009 Share Posted April 23, 2009 Wow! Very nice, I love what your doing here. I can't wait to take a look at your file when i get a chance. Thanks so much! Quote Link to comment Share on other sites More sharing options...
chumbuk Posted May 19, 2009 Author Share Posted May 19, 2009 Hi all. Modify this explosion. later in the light of new knowledge will make even closer to the original. test3.mov Quote Link to comment Share on other sites More sharing options...
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