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Shinjipierre

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Shinjipierre last won the day on December 27 2019

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    Remi PIERRE
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    Vancouver

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  1. you can edit the shader's density multiplier by using a stylesheet (material sop)
  2. s@shape=='box' You have specify the type of your variables in vex
  3. Made a faster version in Python but it removes removes more points? (attached the file) deleteIntersections_v002.hipnc
  4. You can create a primitive attribute on the cutters and the new pieces will inherit that id boolnea_ids_v001.hipnc
  5. Mmm, did Dreamworks give your rights to show these images?? The movie just came out in theaters and it's written "do not duplicate" on them?
  6. If you haven't tried H16 yet, you may find yourself banging your head on the desk because they have changed the hotkey "1" and "2" to set the display/render flags. They have changed the key and also the way it works. 1. New way, hold "R" and left click on a node to change the display, "T" to change the render flag. 2. In between way, there's a preference called "flag hotkeys work on existing nodes" in network editor preferences. Now, if you press R/T, it'll set the display/render flag without the need of a click. 3. You can update the hotkeys, they're now called set primary/secondary/third flag in Houdini/panes/network editor - primary = template - secondary = render flag - third = display If you wish to update these shortcut, you'll have to restart Houdini
  7. This may suit your needs, use alembic instancing instead. Can't check it as I can't export the alembic at home. just be sure you have the "use alembic instancing when possible" parameter on (it's on by default) alembic_instancing.hipnc
  8. It feels like what you actually needed is to use the bundle list feature, it stores a selection list in a variable that you can then call directly in your Mantra Rop.
  9. You can't have multiple curves in one shape, I think you need to create a hierarchy with the different curve objects. This should work, can't test it as I have a non commercial version of Houdini at home. POINT_FUSE_should_work.hipnc
  10. Uvtexture with the rows and columns option?
  11. Good old wire solver does the trick
  12. Probably won't work for a shutter speed of 2, you could parent the object to the camera as a prerender script instead, then. Shutter of 2 frames + object without motion blur, the hell are you doing?
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