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Found 5 results

  1. Floating Particles in Water?

    Hi there! I am currently a vfx student and very new to houdini! So far it's been tons of fun but I've come across a problem, basically I want to create particles like algae and dust floating in water, but I'm really unsure what the best way to go about it is. Originally I was just going to do a very basic particle sim with some currents going through...but that didn't really work out. So, how do I approach this? Any little bit of help would be greatly appreciated!
  2. Hi! We're using Linux at work and when using floating windows they aren't "attached". I have my scene/context view on one monitor and the network view on my second monitor. When I use programs like Nuke with a similar setup they still act like the same program, so if I alt tab to nuke both windows show up. When I alt tab to Houdini I have to alt tab to both the network view floating window and the general Houdini window. This becomes very frustrating when having multiple Houdini instances open as it's very easy to lose track of which floating window is attached to which Houdini instance. Any tips on this? I suppose I could create a desktop which spans over two monitors but that makes the time line and a few other things a bit hard to use. Thanks in advance.
  3. hey guys, a while back i was trying to make a boat look like its floating using ocean waves shelf tool. what i did was i took the boat model and converted it to static object and put that in the ocean wave and it worked. but now when i trying to recreate the same thing the boat is just stuck in the space and there is no effect of ocean wave on it. what am i missing? if anyone tried it please let me know. thanks Deepak
  4. Exploding RBD's in FLIP fluid

    Hi Guys, I need some expert advice and insights on this project I'm working on. I'm doing some RnD first before moving to bigger scale so I can provide you guys with the HIP file. The objects however (barrels and table pieces) I cannot share with you. But maybe there's something in the dop nodes or solvers that you can spot right away. I'm working on a flood scene where there's a lot of debris and rubble that needs to be transported by the water. Please have a look at the video. The barrels seems to acquire a spin which at one point is out of control! I can imagine this could be the rotational stiffness... but the exploding (and stuck) piece of table is still a mystery at the moment. As you can see I'm also having trouble controlling the buoyancy of the objects in the fluid. Right now I use the density to try and float pieces but it's not entirely working the way I want it. To sum it up: - The wooden planks need to float - barrels need less spin and need to be embedded more in the fluid. - the tables obviously need to stop launching like superman . any advice or tips are greatly appreciated . High-RBD_count-in-fluid-006.hip
  5. Floating Upright with Bullet

    Hello I am trying to float some debris on a water surface. I have a buoyancy setup that works great for position that allows me to float on an sdf. However, the orientation of the debris will just freely spin around. I need to to somewhat realistically stay upright based either on the debris shape, or a preset up vector. I have two scenes that I have attached. One is just the buoyancy setup, the other is my feeble attempt at using the orient and an up vector to create a torque force....it is not working Any help would be greatly appreciated. Thanks Charley floating-orient_001.hipnc floating_001.hipnc
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