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Found 9 results

  1. Oi m8s, There is this plugin, qLib, for H15; essentially a bunch of OPs that make everyone's life easier. Unfortunately I have not had the luxury of finding some half decent instructions. I am: Running Windows 7 Pro Houdini 15.0.416 (Apprentice) Maybe this is this issue? The instructions say to: << ### Installation The installation process involves two steps: **getting the contents** and **setting up the environment** for Houdini. There are two ways to get the contents of the library. You can download a compressed **archive file** or you can clone the official repository with **Git**. While installing from an archive may be a bit simpler, we highly recommend you to use **Git** since it gives you the additional benefits of **instant updates** and easy access to **older versions** and **development branches**. ### From Archive File Simply **download** the current version by pressing one of the download buttons and **unpack** it to the place where you want to install qLib. >> Very unclear, if anyone can help t'would be great.
  2. Hi, the plugin doesnt seem to work for me at all... I can load the sbsar file (which takes a ridiculously long time btw), I can see material parameters but changing those does nothing - render is always just sort of gray color and viewport shows nothing, as opposed to what I've seen in presentation videos. Due to zero posts complaining about plugin not working at all, I assume mistake must be on my side. And probably it's gonna be something trivial. I tried on two different workstations with two different Houdini 16 builds (no difference). Thanks for any help. D.
  3. Hi! I'm new to HDK and starting with some samples. I managed to make several samples such as SOP_Star.C work but failed to compile IMG sample which is a plugin used to add new file format support to houdini. I'm useing VC14 and Houdini 15.5.717 I'm compiling with nmake, Makefile and command line tool of Visual studio 2015. And whenever I try to compile IMG sample with command "nmake Makefile.nmake", it tells me " 'sesitag' is not recognized as an internal or external command, operable program or batch file. NMAKE: fatal error U1077: 'sesitag' : return code '0x1' " Any idea how to solve this out?
  4. Is the anyone who uses Houdini Engine with 3Ds Max? I tried to use it with Houdini 16.0.557 and 3Ds Max 16 SP3 and SP4, but there was an error message "HoudiniEngineFor3dsMax2016.dlo> failed to initialize." Error code 127 - The specified procedure could not be found ". I reinstalled Houdini few times, checked PATH environment variable - there was no results. After there I installed Houdini 15.0 and Houdini 15.5 - and error disappeared (and in Plug-in Manager appeared HoudiniEngineFor3dsMax2016), but when I tried to create HoudiniEngine Mesh Plugin 3ds Max just crashes. Could you help me please?
  5. Greeble plugin for Houdini

    Hi guys, here is a new plugin for you: Hreeble https://www.youtube.com/watch?v=2hQzy26cGaw Finally we can build a Star Wars ships with a few mouse clicks! Source code and complied version for Houdini 15.0.347(Windows and OSX) available here: UPDATE: Update a video with some new features. Cheers, Alex.
  6. Edit parameters and snippets with your favorite editor – quickly! Includes automatic configuration by looking for popular editors in your computer. Installation - Download - Add the following files to your preference folder or .hip file location: PARMmenu.xml and MainMenuCommon.xml For the complete guide and more information: https://github.com/ArthurYidi/Houdini-External-Editor
  7. GPattern plugin

    Ok, this was a nice learning project, a lot of things can be improved, but i'm done with it and i'll share the source code, as i promised. Hope this will be useful for learning purpose. Happy New Year! YouTube Source code
  8. Hey guys, i didnt find anything in the forum so i'm gonna open up a new thread for future searchers on this topic (and not hijack my other thread about compilation issues....). Now that i managed to build my plugins, i would like to establish a convenient plugin testing workflow. What i would do in Maya is, after the build i would run a python script to: 1. Load empty scene 2. Unload the plugin and release the handle 3. Copy and overwrite the .dll (.mll) 4. Reload the plugin 5. Reraise test scene setup I can't seem to find a way to unload the plugin in Houdini (or load it in the interface). Is there a way to set it up like this, or do i need to restart Houdini every time ? PS: Is there a list somewhere that explains all the abbreviations like GU, OP etc. ? When i accidentaly read that GU means Geometry Utility, lightbulbs went on, and the HDK naming scheme immediately became a lot less obscure....
  9. I was thinking how useful it would be to add support for gif files for generating volumes so I gave it a shot and did a few tests. You can see some results here: https://vimeo.com/51419972 https://vimeo.com/51419974 https://vimeo.com/51419971 https://vimeo.com/51419970 https://vimeo.com/51421064 https://vimeo.com/51419978 This thread is also on www.sidefx.com: http://www.sidefx.co...p=124683#124683 Cheers, Ron
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