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Found 6 results

  1. Hi guys, here is a new plugin for you: Hreeble https://www.youtube.com/watch?v=2hQzy26cGaw Finally we can build a Star Wars ships with a few mouse clicks! Source code and complied version for Houdini 15.0.347(Windows and OSX) available here: UPDATE: Update a video with some new features. Cheers, Alex.
  2. Oi m8s, There is this plugin, qLib, for H15; essentially a bunch of OPs that make everyone's life easier. Unfortunately I have not had the luxury of finding some half decent instructions. I am: Running Windows 7 Pro Houdini 15.0.416 (Apprentice) Maybe this is this issue? The instructions say to: << ### Installation The installation process involves two steps: **getting the contents** and **setting up the environment** for Houdini. There are two ways to get the contents of the library. You can download a compressed **archive file** or you can clone the official repository with **Git**. While installing from an archive may be a bit simpler, we highly recommend you to use **Git** since it gives you the additional benefits of **instant updates** and easy access to **older versions** and **development branches**. ### From Archive File Simply **download** the current version by pressing one of the download buttons and **unpack** it to the place where you want to install qLib. >> Very unclear, if anyone can help t'would be great.
  3. Edit parameters and snippets with your favorite editor – quickly! Includes automatic configuration by looking for popular editors in your computer. Installation - Download - Add the following files to your preference folder or .hip file location: PARMmenu.xml and MainMenuCommon.xml For the complete guide and more information: https://github.com/ArthurYidi/Houdini-External-Editor
  4. Ok, this was a nice learning project, a lot of things can be improved, but i'm done with it and i'll share the source code, as i promised. Hope this will be useful for learning purpose. Happy New Year! YouTube Source code
  5. Hey guys, i didnt find anything in the forum so i'm gonna open up a new thread for future searchers on this topic (and not hijack my other thread about compilation issues....). Now that i managed to build my plugins, i would like to establish a convenient plugin testing workflow. What i would do in Maya is, after the build i would run a python script to: 1. Load empty scene 2. Unload the plugin and release the handle 3. Copy and overwrite the .dll (.mll) 4. Reload the plugin 5. Reraise test scene setup I can't seem to find a way to unload the plugin in Houdini (or load it in the interface). Is there a way to set it up like this, or do i need to restart Houdini every time ? PS: Is there a list somewhere that explains all the abbreviations like GU, OP etc. ? When i accidentaly read that GU means Geometry Utility, lightbulbs went on, and the HDK naming scheme immediately became a lot less obscure....
  6. I was thinking how useful it would be to add support for gif files for generating volumes so I gave it a shot and did a few tests. You can see some results here: https://vimeo.com/51419972 https://vimeo.com/51419974 https://vimeo.com/51419971 https://vimeo.com/51419970 https://vimeo.com/51421064 https://vimeo.com/51419978 This thread is also on www.sidefx.com: http://www.sidefx.co...p=124683#124683 Cheers, Ron