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Found 6 results

  1. I have an AutoDOP Network that I am trying to select for 'heat within object' feature. No matter how much I try to click and select, drag a window around it, it doesn't get selected. What should I do? Sharing a screenrecording of what I face. selection issue.hip
  2. I want to do a heat transmission animation. Similar to what those engineering software like Ansys can do, but with a more complex structure. example img. I guess this is not something like CFD, but more like transmission inside solids. Is it possible to do in Houdini? Don't have a clue how...
  3. Hey guys, I need to create an effect like those in the reference images. I've started with a pyro sim with a high velocity on one axis to push it in that direct and then I'm adding noise to it as it slows down. I'm then adverting particles through the vel field however I am struggling to get the pro sim to expand like a cone shape like those in the images If anyone has any suggestions that would b fab Cheers
  4. Hey, So i im having this small issue where I think the fuel? is showing in the render and it is ruining my pyro sim to look like a clean flame. I have density turned off, so there is no smoke and temp and heat are the only attributes being used in the material node. I'm assuming fuel is the source of the issue and it is being rendered through heat. Any ideas on how I can remove that small cloudy emission on top of the flame (in the picture below), in the video you can see it in the middle of the flame, you can see it on the 2nd and 3rd one but it doesn't seem to appear on the the black body one (1st one) It seems to only happen when I use the ramp to colour the flame
  5. Hi magicians, I was trying to create render passes for the fire, I want my temperature and fuel to be render as different render passes, I tried to use temperature and fuel as float in extra render images, but the problem is that, I am not been able to get it properly. what is the way to get render passes for temperature, fuel and heat in extra image details ? I would also like to know the way to render normal passes and any other passes which can be rendered out from volume, like opacity pass or something helpful in compositing. I get the fire mask from the shader but it is not that useful. Thank you.
  6. Hello! I'm encountering a little problem with Pyro Fx. When I export a geo file from any fire, the attributes of heat, temperature and fuel look good in the viewport but when I render them, I get a particles cube. It seems that those attributes are not exported in my bgeo files (I tried with Vdb files and got the same result). Is it a bug or is there a step that I missed in the export? Thank you!
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