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SideFX releases Houdini 14


robert.magee

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The feature list is endless!

I did not expected so much Bullet improvements...

Its really fast now and packed object deforming options is really great!

One thing I found a bit odd is the default behaviour of Constraint Network 'Override with SOP' parameter when it is created using shelf tools - simulations behaves as if this parameter is always 1 and glue net is too jittery. Anyway I set it to 0 and everything is back to normal.

 

No time to sleep..

Edited by rayman
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Documentation New Changes

 


 

Houdini 14 Features Videos

 

- Houdini 14 Overview -

- Animation Layers -

- Asset Menu -

- Character Picker -

- Component Selection -

- Create Camera -

- Create Projects -

- Creating Objects -

- Crowd Intro -

- Display Options -


- Edge Smoothness - https://vimeo.com/116797433

- Edgeloop Selections - https://vimeo.com/113102820

- Emitting Particles - https://vimeo.com/113730728


- Granular Solid - https://vimeo.com/116886314

- Grooming Hair I - https://vimeo.com/116178807

- Hair Grooming II - https://vimeo.com/116889293

- Hair Transfer - https://vimeo.com/116797623

- Motion Path Animation - https://vimeo.com/116174690

- Navigating Networks - https://vimeo.com/113734706

- Network View - https://vimeo.com/113735042

- Panes and Pane tabs - https://vimeo.com/113096230


- RBD Instance - https://vimeo.com/113103248

- Revolve a Curve - https://vimeo.com/116173025

- Set Keyframe - https://vimeo.com/116173730


- Transforming Objects - https://vimeo.com/113103062






 

New Tutorial Series

 


- Houdini Projects: Terrain Generation 1 - https://vimeo.com/116364169

- Houdini Projects: Terrain Generation 2 - https://vimeo.com/116364341

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One thing I found a bit odd is the default behaviour of Constraint Network 'Override with SOP' parameter when it is created using shelf tools - simulations behaves as if this parameter is always 1 and glue net is too jittery. Anyway I set it to 0 and everything is back to normal.

 

The new default expression for that parameter tries to be more user-friendly - it detects whether the SOP path is time dependent, and it will re-import the geometry on each frame for you if that's the case. Using the shelf tools on a shattered torus works as expected for me - the parameter evaluates to 1 on the first frame and 0 afterwards - what steps did you take to encounter that issue?

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A conviennent page also has these...

 

https://www.sidefx.com/index.php?option=com_content&task=blogcategory&id=247&Itemid=403

 

 

 

Documentation New Changes
 
 
Houdini 14 Features Videos
 
- Houdini 14 Overview -
- Animation Layers -
- Asset Menu -
- Character Picker -
- Component Selection -
- Create Camera -
- Create Projects -
- Creating Objects -
- Crowd Intro -
- Display Options -
- Edge Smoothness - https://vimeo.com/116797433
- Edgeloop Selections - https://vimeo.com/113102820
- Emitting Particles - https://vimeo.com/113730728
- Granular Solid - https://vimeo.com/116886314
- Grooming Hair I - https://vimeo.com/116178807
- Hair Grooming II - https://vimeo.com/116889293
- Hair Transfer - https://vimeo.com/116797623
- Motion Path Animation - https://vimeo.com/116174690
- Navigating Networks - https://vimeo.com/113734706
- Network View - https://vimeo.com/113735042
- Panes and Pane tabs - https://vimeo.com/113096230
- RBD Instance - https://vimeo.com/113103248
- Revolve a Curve - https://vimeo.com/116173025
- Set Keyframe - https://vimeo.com/116173730
- Transforming Objects - https://vimeo.com/113103062
 
New Tutorial Series
 
- Houdini Projects: Terrain Generation 1 - https://vimeo.com/116364169
- Houdini Projects: Terrain Generation 2 - https://vimeo.com/116364341

 

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This release is rock solid. Right off the bat: is the font changed again? :) The texts seem tiny bitter smaller, almost like the kerning is smaller i.e. the text is slightly harder to read. Nothing bad really just an observation.

 

I tried High DPI but too big for my monitor :) Anyone with 4K monitors can report how it looks?

 

There is still a ton of features I want to go through but the new viewport looks light years ahead of the competition. Very slick work by Mark himself I assume :)

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I recreated it using only shelf tools and result is the same (OSX build) :

 

-Create a sphere (manually)

-Shatter using (shelf)

-RBD Fractured object (shelf)

-Ground Plane (shelf)

-Glue Adjacent (shelf)

Thanks, I can see the re-appearing constraints with that file. I'm not sure if it's caused by that expression, but I'll look into it further...

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There is still a ton of features I want to go through but the new viewport looks light years ahead of the competition. Very slick work by Mark himself I assume :)

 

On OsX the new OpenGL3+ viewport is worth the upgrade itself, but the cream is OpenCL now available also on OsX :) Just make sure to use Yosemite as Apple really picked their driver game up in that release

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On OsX the new OpenGL3+ viewport is worth the upgrade itself, but the cream is OpenCL now available also on OsX :) Just make sure to use Yosemite as Apple really picked their driver game up in that release

 

I am using Win7 aka the greatest OS :)

 

Also this is what I mean:

 

dUePpns.png

 

I think H13 looks more readable, crisp/sharp. I assume this new change is due to Qt adoption? Personally I am not a fan of monospace fonts as seen in the node names.

 

Also is there a way to turn off the animation that happens when you dive inside an HDA? I would also appreciate if anyone knows how to turn off the faded look of locked networks. I know it's useful but I already know if a network is locked or not, and seeing the node names clearly is more important to me.

 

Once again one of the greatest release hands down :)

Edited by magneto
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However, does anyone feel that H14's bullet simulates slower? I did a cursory test, using a hip file from H13. H14 definitely sims slower vs 13. Can't wait to test the new solvers though :3

 

If you have a file that reproduces, make sure you submit it.

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