Skybar Posted October 29, 2015 Share Posted October 29, 2015 Are there any good workflows for accomplishing plastic deformation with cloth and/or FEM in H15? Or do I still have to go back to H12.5? Quote Link to comment Share on other sites More sharing options...
Guest tar Posted October 29, 2015 Share Posted October 29, 2015 Fwiw. Haven't investigated an answer yet but did notice that the 'plastic' node is unconnected in the Solid/Cloth Dop. Quote Link to comment Share on other sites More sharing options...
carlo_c Posted October 30, 2015 Share Posted October 30, 2015 I was trying to achieve something similar and with some help got a simple setup working switching an rbd object to cloth and back. Not sure if it's the effect you're looking for exactly but it might help spark some ideas https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=42111 Quote Link to comment Share on other sites More sharing options...
Jason Posted October 30, 2015 Share Posted October 30, 2015 Plastic deformation was a casualty of unifying FEM with cloth a couple of years back and it is sorely missed. Quote Link to comment Share on other sites More sharing options...
anim Posted October 30, 2015 Share Posted October 30, 2015 (edited) it is commonly faked by updating the rest attribute over time, but that's not the same as it prevents from doing independent rest updates for selective parts of the geo based on other attributes, unless maybe if you are doing it on disconnected lines as a vertex attrib For simple cases you can maybe use Wire Solver Edited October 30, 2015 by anim Quote Link to comment Share on other sites More sharing options...
Skybar Posted October 30, 2015 Author Share Posted October 30, 2015 Ah right I see. Thanks guys Quote Link to comment Share on other sites More sharing options...
glomm Posted October 30, 2015 Share Posted October 30, 2015 its really easy to implement in 15, just add a sop solver to update rest if tet deforms too much each tet has primitive intrinsic attribs measuredarea, perimeter, volume you can use them to mix your restP and your newrestP the only catch is you need to transform your deformed tets to initial position in order to get good blends since restP can be vertex you can update each tet separately from its neighbors it works really good, i did a few tests w crashing car juts few days ago and since in 15 fem is so much faster its starting to become usable 2 Quote Link to comment Share on other sites More sharing options...
wateryfield Posted October 31, 2015 Share Posted October 31, 2015 its really easy to implement in 15, just add a sop solver to update rest if tet deforms too much each tet has primitive intrinsic attribs measuredarea, perimeter, volume you can use them to mix your restP and your newrestP the only catch is you need to transform your deformed tets to initial position in order to get good blends since restP can be vertex you can update each tet separately from its neighbors it works really good, i did a few tests w crashing car juts few days ago and since in 15 fem is so much faster its starting to become usable Hi, glomm. I have not deep in new fem solver yet, but looks like your way works great. Do you have any video or simple hip show the result. Thanks. Quote Link to comment Share on other sites More sharing options...
Follyx Posted October 31, 2015 Share Posted October 31, 2015 Yep, a hip would be great. Quote Link to comment Share on other sites More sharing options...
Skybar Posted October 31, 2015 Author Share Posted October 31, 2015 Oh that sounds interesting! I have to look into that, thanks Sergey Quote Link to comment Share on other sites More sharing options...
Juraj Posted January 16, 2016 Share Posted January 16, 2016 Hi, thanks for sharing ideas. I tried mixing current P with restP (on vertices) based on volume change. I did some tests and it looks promising. But I am not sure I understood this sentence - what do you mean? ... the only catch is you need to transform your deformed tets to initial position in order to get good blends ... Also I had no succes with fracturing and plastic deformation. When tets become too deformed they kind of exploded and simulation went funky. Juraj Quote Link to comment Share on other sites More sharing options...
ChargingImage Posted March 22, 2016 Share Posted March 22, 2016 its really easy to implement in 15, just add a sop solver to update rest if tet deforms too much each tet has primitive intrinsic attribs measuredarea, perimeter, volume you can use them to mix your restP and your newrestP the only catch is you need to transform your deformed tets to initial position in order to get good blends since restP can be vertex you can update each tet separately from its neighbors it works really good, i did a few tests w crashing car juts few days ago and since in 15 fem is so much faster its starting to become usable It would be awsome to have some simple hip file. I don't know how to do that stuff . Yet. Quote Link to comment Share on other sites More sharing options...
Follyx Posted April 11, 2016 Share Posted April 11, 2016 yep a hip would be great from someone. Thanks in advance. Quote Link to comment Share on other sites More sharing options...
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