Farmfield Posted December 24, 2017 Share Posted December 24, 2017 Not sure what you mean, but just generally in regard to binding this kinda stuff to surfaces, doing extrusions or offsets, what I would do - and to make it work on any object - is remeshing the surfaces in the solver (slow as F, though, as it's a single threaded SOP) and then using the normal from the underlying surface (transfer it to the output from the solver, or inside the solver) to transform it off the surface, like using @P += normalize(@N) * some multiplier in a point wrangle... Quote Link to comment Share on other sites More sharing options...
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