bandini Posted June 11, 2016 Share Posted June 11, 2016 I'm creating a short design/vfx film about the birth of Venus. The film will be divided into three acts. Act 1, the discarded part of Uranus cast into the ocean. Act 2, Venus forms from sea foam. Act 3, rising from the water. It will be a highly stylized and a creative interpretation of the story. Almost all of the film will be done in Houdini, mostly by myself. Character animation will be done in Maya, but rendered in Houdini, as well. As I'm nearing completion on Act 1, I'm going to start posting WIP shots here and little R&D tests. So, to start, here are the first two shots. 100% Houdini, except for the background sky plate. Composited in Nuke. 9 Quote Link to comment Share on other sites More sharing options...
fencer Posted June 11, 2016 Share Posted June 11, 2016 nice! 1 Quote Link to comment Share on other sites More sharing options...
deniz Posted June 11, 2016 Share Posted June 11, 2016 stunning ! 1 Quote Link to comment Share on other sites More sharing options...
bandini Posted June 12, 2016 Author Share Posted June 12, 2016 Shot 0030. 100% Houdini 1 Quote Link to comment Share on other sites More sharing options...
Cybernetix Posted June 15, 2016 Share Posted June 15, 2016 looks great - mantra renders? 1 Quote Link to comment Share on other sites More sharing options...
bandini Posted June 15, 2016 Author Share Posted June 15, 2016 Yep. All Mantra. Quote Link to comment Share on other sites More sharing options...
bandini Posted June 17, 2016 Author Share Posted June 17, 2016 Some random R&D from the project, doing work on rendering textured fluids. Sorry for the low res and bad compression. 1 Quote Link to comment Share on other sites More sharing options...
mestela Posted June 17, 2016 Share Posted June 17, 2016 lovely stuff! 1 Quote Link to comment Share on other sites More sharing options...
Diego A Grimaldi Posted June 21, 2016 Share Posted June 21, 2016 Quite awesome Adam! 1 Quote Link to comment Share on other sites More sharing options...
bandini Posted June 21, 2016 Author Share Posted June 21, 2016 Thanks! I'm going to try and post another clip today. Did some more R&D on bitmap textured fluid sims and made some interesting progress. Quote Link to comment Share on other sites More sharing options...
jon3de Posted June 21, 2016 Share Posted June 21, 2016 Wow thats awesome stuff!! 1 Quote Link to comment Share on other sites More sharing options...
bandini Posted June 22, 2016 Author Share Posted June 22, 2016 Success in texturing a solid smoke sim with a bitmap texture and no texture stretching. Not 100% happy with this, but it is a proof of concept. More work to do, as I'd like the texture to deform more with the smoke. Not sure if I'm the first person to do this or use the technique I'm using. If anyone knows other examples of this, let me know. 3 Quote Link to comment Share on other sites More sharing options...
Cybernetix Posted June 22, 2016 Share Posted June 22, 2016 Holy crap that's cool! Quote Link to comment Share on other sites More sharing options...
gaurav Posted July 30, 2016 Share Posted July 30, 2016 Very Cool Adam ,very Cool ! Quote Link to comment Share on other sites More sharing options...
bandini Posted July 30, 2016 Author Share Posted July 30, 2016 Thanks! I'll be posting some more soon. Been a bit busy with other projects lately. -Adam Quote Link to comment Share on other sites More sharing options...
bandini Posted September 3, 2016 Author Share Posted September 3, 2016 A couple new shots. These were beasts to get done on my own. Could be better in many ways, but I've already put a ridiculous amount of time in them and need to move on to other shots. It would be good to hear some comments, though, about ways to improve them, so I can do better next time! 5 Quote Link to comment Share on other sites More sharing options...
Cybernetix Posted September 3, 2016 Share Posted September 3, 2016 man im blown away that one person can achieve something like that, super inspiring! Quote Link to comment Share on other sites More sharing options...
Guest tar Posted September 3, 2016 Share Posted September 3, 2016 1 hour ago, bandini said: It would be good to hear some comments, though, about ways to improve them, so I can do better next time! Of course looks great! Critical feedback is that it would be more interesting if the meteor was falling apart, shedding rock, and if there was the super heat wave of air in front removing the layers of cloud. Quote Link to comment Share on other sites More sharing options...
bandini Posted September 3, 2016 Author Share Posted September 3, 2016 Thank you, Marty! These comments are very good. Hopefully, I can find time (and energy) near the end of the project to go back into this and add more. I would love these to be as good as possible. Quote Link to comment Share on other sites More sharing options...
cudarsjanis Posted September 3, 2016 Share Posted September 3, 2016 Can't wait for the final piece. Looks amazing! Quote Link to comment Share on other sites More sharing options...
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