ParticleSkull Posted March 3, 2017 Share Posted March 3, 2017 (edited) Hey guys, I would usually do this easily with a Copy Sop (Copy to Points now), just like on Rohan Dalvi's Mograph Series but, since the fragments are not over points, I have no idea on how to do this without a stamp. Here's something very similar from what I need, it's just rotation and scale of the individual pieces: Thx, Alvaro Edited March 3, 2017 by ParticleSkull Quote Link to comment Share on other sites More sharing options...
cgcris Posted March 3, 2017 Share Posted March 3, 2017 Do a voronoi on the letter, pack the geo, and then use the primitive intrinsic to animate the rotations and scale. 1 Quote Link to comment Share on other sites More sharing options...
ParticleSkull Posted March 3, 2017 Author Share Posted March 3, 2017 Hey Cristobal, thx! That looks exactly what I am looking for but I still couldn't make it work I've used an assamble sop to pack the prims but i'm not sure how to access the primitive intrinsic. Should I do something by VEX, like this? Quote Link to comment Share on other sites More sharing options...
trzanko Posted March 3, 2017 Share Posted March 3, 2017 (edited) https://www.sidefx.com/forum/topic/27585/ At the end of that sideFX thread it describes how to access the prim intrinsic information. You could also calculate a centroid point, then make your orientation transform, pscale and animation, which you would then then transform geometry to. Edited March 3, 2017 by trzanko 1 Quote Link to comment Share on other sites More sharing options...
ParticleSkull Posted March 3, 2017 Author Share Posted March 3, 2017 Thank you! Quote Link to comment Share on other sites More sharing options...
Noobini Posted March 3, 2017 Share Posted March 3, 2017 5 hours ago, ParticleSkull said: I have no idea on how to do this without a stamp. but there IS a Copy Stamp in H16, I assume you saw this but decided not to use it for some reason ? Quote Link to comment Share on other sites More sharing options...
ParticleSkull Posted March 3, 2017 Author Share Posted March 3, 2017 Hey Vusta, yeah. In this case I can't do it like this because i'm not copying objects to points, I'm just fragmenting it. So my question is: how can I animate the fragments just like a copy/stamp would do? Quote Link to comment Share on other sites More sharing options...
Skybar Posted March 3, 2017 Share Posted March 3, 2017 Try the Primitive SOP. It works very well together with packed primitives. 1 Quote Link to comment Share on other sites More sharing options...
ParticleSkull Posted March 3, 2017 Author Share Posted March 3, 2017 Hey Skybar, thx man, it look's promissing! Quote Link to comment Share on other sites More sharing options...
trzanko Posted March 3, 2017 Share Posted March 3, 2017 (edited) Primitive sop can definitely help here. If using the copy/transform points method is the way you want to go, forgot to mention it but to calculate the centroid you'd do: vector min, max; bbox(0,min,max); addpoint(0,set(lerp(min,max,.5))); there's your centroid point. hope this helps. -Tighe Edited March 3, 2017 by trzanko 1 Quote Link to comment Share on other sites More sharing options...
ParticleSkull Posted March 3, 2017 Author Share Posted March 3, 2017 Thx Tighe! guys, you're awesome. I'm in a hurry finishing a different project but i'll look all the ideas during the weekend. Quote Link to comment Share on other sites More sharing options...
iamyog Posted March 5, 2017 Share Posted March 5, 2017 not to whine but there's an answer without copy stamp in your other topic: 1 Quote Link to comment Share on other sites More sharing options...
ParticleSkull Posted March 5, 2017 Author Share Posted March 5, 2017 Man, I don't even knew i had that other topic! What a mess... Thx for letting me know Anthony, and also thx for that answer, looks perfect! Quote Link to comment Share on other sites More sharing options...
ParticleSkull Posted March 5, 2017 Author Share Posted March 5, 2017 (edited) Guys, in case anyone else need this, I managed to do it easily with the primitive sop (suggested by @Skybar)@stickyblue, check this one out, there's no vex but it works pretty fine (Scene file is attached) Control Animation of Individual Pieces.rar Edited March 5, 2017 by ParticleSkull 2 Quote Link to comment Share on other sites More sharing options...
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