Masoud Posted September 8, 2019 Share Posted September 8, 2019 Hi; I want to control blending of two shapes over time, using a point attribute. I tried to transfer my "blend" attribute from a box to my first geometry (using "Solver SOP"), but "Blendshape SOP" doesn't use my attribute ! Any idea? Thanks. Here is my scene: BlendOverTime.hip Quote Link to comment Share on other sites More sharing options...
Librarian Posted September 8, 2019 Share Posted September 8, 2019 Quote Link to comment Share on other sites More sharing options...
Ultraman Posted September 8, 2019 Share Posted September 8, 2019 hi Masoud .. how about this BlendOverTime.hip 1 Quote Link to comment Share on other sites More sharing options...
Masoud Posted September 8, 2019 Author Share Posted September 8, 2019 (edited) Hi srlletak, This tutorial is useful, but not what I need. I'm looking for a simple way to pass an attribute to "Blendshape SOP" and control bend amount that way... Hi Milad, I want that applied deformations retain over time.. Edited September 8, 2019 by Masoud Quote Link to comment Share on other sites More sharing options...
Aizatulin Posted September 8, 2019 Share Posted September 8, 2019 Hi, you have two objects and want to use another object, to control the blend amount between both objects? Is this what you are looking for? blend_inside_controlGeo.hipnc 2 Quote Link to comment Share on other sites More sharing options...
Masoud Posted September 9, 2019 Author Share Posted September 9, 2019 Thank you "Aizatulin", it's awesome. Quote Link to comment Share on other sites More sharing options...
ChrBohm Posted September 9, 2019 Share Posted September 9, 2019 I usually just build my own blendshape node with a simple VEX code using lerp() - just one line. https://hdbp.io/BjGNeLeB Easy to change to what you need: https://hdbp.io/e0iS3H5J I find it easier than Aizatulin approach, since you can control the attribute distribution completely by the nodes you want. 5 1 Quote Link to comment Share on other sites More sharing options...
Aizatulin Posted September 9, 2019 Share Posted September 9, 2019 8 hours ago, ChrBohm said: I usually just build my own blendshape node with a simple VEX code using lerp() - just one line. Here is a more generic modification of my previous example using an @mask attribute. I have no idea, if there is way to make it work for the blend shape node aswell. By the way: nice houdini viewer ! blend_inside_controlGeoA.hipnc 1 Quote Link to comment Share on other sites More sharing options...
cudarsjanis Posted September 9, 2019 Share Posted September 9, 2019 12 hours ago, ChrBohm said: I usually just build my own blendshape node with a simple VEX code using lerp() - just one line. https://hdbp.io/BjGNeLeB Easy to change to what you need: https://hdbp.io/e0iS3H5J I find it easier than Aizatulin approach, since you can control the attribute distribution completely by the nodes you want. That Houdini viewer is Ace! What a cool way to share setups Quote Link to comment Share on other sites More sharing options...
ChrBohm Posted September 10, 2019 Share Posted September 10, 2019 16 hours ago, Aizatulin said: Here is a more generic modification of my previous example using an @mask attribute. I have no idea, if there is way to make it work for the blend shape node aswell. By the way: nice houdini viewer ! blend_inside_controlGeoA.hipnc Thanks, man. Plese give it a try if you like it. Everyone can upload and it's a nice way of sharing files (That's why I, you know, created it...) 1 Quote Link to comment Share on other sites More sharing options...
ChrBohm Posted September 10, 2019 Share Posted September 10, 2019 13 hours ago, cudarsjanis said: That Houdini viewer is Ace! What a cool way to share setups Thanks, happy you like it. If you want to support it - just use it, so more people get used to it. Thanks! 2 Quote Link to comment Share on other sites More sharing options...
Onyro Posted September 28, 2021 Share Posted September 28, 2021 Aizatulin thank you so much for that example! exactly what i was searching for... bless. Quote Link to comment Share on other sites More sharing options...
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