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How can I control blending of two shapes, using an attribute?


Masoud

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Hi srlletak,

This tutorial is useful, but not what I need. I'm looking for a simple way to pass an attribute to "Blendshape SOP" and control bend amount that way...

 

Hi Milad, I want that applied deformations retain over time..

Edited by Masoud
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I usually just build my own blendshape node with a simple VEX code using lerp() - just one line.

https://hdbp.io/BjGNeLeB

Easy to change to what you need:

https://hdbp.io/e0iS3H5J

I find it easier than Aizatulin approach, since you can control the attribute distribution completely by the nodes you want.

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8 hours ago, ChrBohm said:

I usually just build my own blendshape node with a simple VEX code using lerp() - just one line.

Here is a more generic modification of my previous example using an @mask attribute. I have no idea, if there is way to make it work for the blend shape node aswell.

By the way: nice houdini viewer !

blend_inside_controlGeoA.hipnc

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12 hours ago, ChrBohm said:

I usually just build my own blendshape node with a simple VEX code using lerp() - just one line.

https://hdbp.io/BjGNeLeB

Easy to change to what you need:

https://hdbp.io/e0iS3H5J

I find it easier than Aizatulin approach, since you can control the attribute distribution completely by the nodes you want.

That Houdini viewer is Ace!

What a cool way to share setups

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16 hours ago, Aizatulin said:

Here is a more generic modification of my previous example using an @mask attribute. I have no idea, if there is way to make it work for the blend shape node aswell.

By the way: nice houdini viewer !

blend_inside_controlGeoA.hipnc

Thanks, man.

Plese give it a try if you like it. Everyone can upload and it's a nice way of sharing files (That's why I, you know, created it...)

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