Masoud Posted October 15, 2019 Share Posted October 15, 2019 (edited) Hi; I would like to use "Turbulent Noise" as a displacement texture in my material, but it doesn't works properly, why? My goal is to achieving a displacement output like this link: https://www.sidefx.com/forum/topic/45673/?page=1 Thanks for helping. Displacement.hip Edited October 15, 2019 by Masoud Quote Link to comment Share on other sites More sharing options...
Librarian Posted October 15, 2019 Share Posted October 15, 2019 I have only Houdini 16 use this and have fun Quote Link to comment Share on other sites More sharing options...
flcc Posted October 15, 2019 Share Posted October 15, 2019 (edited) Aah, I just had a hard time dealing with this problem this weekend. Found some solutions but overcomplicated IMO. With just a principled shader at Mat level is so simple, by the way no need to unwrap or rest sop in the sphere object... but I can't get it to work in a material builder. trying all sort of tranform space but no way. But thank to sreltak network I guess why. Need to retry. Displace_F.hip PS don't forget to frequently stop and restart mantra (not only refresh) when you do your tests. Edited October 15, 2019 by flcc 1 Quote Link to comment Share on other sites More sharing options...
kiryha Posted October 15, 2019 Share Posted October 15, 2019 Hi, Fred! Open the Displace_F.hip, I don`t see any displacement in a viewport. What I am doing wrong? Quote Link to comment Share on other sites More sharing options...
flcc Posted October 15, 2019 Share Posted October 15, 2019 Visible in Mantra only. Quote Link to comment Share on other sites More sharing options...
primzahl Posted October 15, 2019 Share Posted October 15, 2019 (edited) 1 hour ago, flcc said: Aah, I just had a hard time dealing with this problem this weekend. Found some solutions but overcomplicated IMO. With just a principled shader at Mat level is so simple, by the way no need to unwrap or rest sop in the sphere object... but I can't get it to work in a material builder. trying all sort of tranform space but no way. But thank to sreltak network I guess why. Need to retry. Displace_F.hip PS don't forget to frequently stop and restart mantra (not only refresh) when you do your tests. hello flcc, when you collaps to material network you have to re-assign the material to the sphere. it's still looking for the principledshader. but the displacment bound on the properties-node seems not working right. I deleted the channel and set it to 10 and it worked. Edited October 15, 2019 by primzahl Quote Link to comment Share on other sites More sharing options...
kiryha Posted October 15, 2019 Share Posted October 15, 2019 (edited) Ah, I completely misunderstood the original Masoud question, I thought the goal was to see the material displacement in the viewport. I have no idea why, sorry But I am still interested if ist possible. Edited October 15, 2019 by kiryha Quote Link to comment Share on other sites More sharing options...
flcc Posted October 15, 2019 Share Posted October 15, 2019 (edited) @primzahl I try what you say, but I get this. Trying to crank up the bound value don't change anything. Maybe there's something I didn't understand. @kiryha Look at the Houdini VOPs // Illume Webinar with Jeff Wagner. In the exemple files, there is one called vops_grunge_up_diffuse.hip where there is a material with displace visible in the viewport. Why it's work and mine not, I really have no idea. Displace_F2.hip Edited October 15, 2019 by flcc 1 Quote Link to comment Share on other sites More sharing options...
Masoud Posted October 17, 2019 Author Share Posted October 17, 2019 On 10/15/2019 at 4:52 PM, srletak said: I have only Houdini 16 use this and have fun Thank you but this seems very complicated... Quote Link to comment Share on other sites More sharing options...
Masoud Posted October 17, 2019 Author Share Posted October 17, 2019 On 10/15/2019 at 8:20 PM, flcc said: Aah, I just had a hard time dealing with this problem this weekend. Found some solutions but overcomplicated IMO. With just a principled shader at Mat level is so simple, by the way no need to unwrap or rest sop in the sphere object... but I can't get it to work in a material builder. trying all sort of tranform space but no way. But thank to sreltak network I guess why. Need to retry. Displace_F.hip PS don't forget to frequently stop and restart mantra (not only refresh) when you do your tests. Thank you, but I want to use displacement in material builder... Quote Link to comment Share on other sites More sharing options...
flcc Posted October 17, 2019 Share Posted October 17, 2019 If you find the solution, let us know. Really curious to unserstand why it don't work in material builder ! Quote Link to comment Share on other sites More sharing options...
primzahl Posted October 17, 2019 Share Posted October 17, 2019 On 15.10.2019 at 8:39 PM, flcc said: @primzahl I try what you say, but I get this. Trying to crank up the bound value don't change anything. Maybe there's something I didn't understand. hello, I added the properties node to your network and now the displacment works. Kai Stavginski form sidefx explains the workflow in one of his shader-tutorials, but I have forgotten in which one - I belive it is the costum shader ... Displace_F2_v1.hipnc 1 Quote Link to comment Share on other sites More sharing options...
flcc Posted October 17, 2019 Share Posted October 17, 2019 (edited) Ahh Thank you very much. So in materialBuilder context the displacementBound of the principled Shader don't work and you must use a mantra propertie ! it's a bit sneaky IMO. I could never have found it on my own. And yet I searched. This should be indicated in bold and red in the displacement section of the doc. Thanks again Edited October 18, 2019 by flcc 1 Quote Link to comment Share on other sites More sharing options...
Masoud Posted October 21, 2019 Author Share Posted October 21, 2019 Thanks everyone... Quote Link to comment Share on other sites More sharing options...
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