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Search the Community: Showing results for tags 'jitter'.
Found 2 results
I've been trying to write an expression which will hold a value and change every specified number of frames. I have a point jitter, and an animated seed so the point will change position every timestep, my goal is to have an expression where the the point will stay in the same position for 8 frames and then change position, and remain in that position for another 8 frames and so on. I've attached a very basic scene file if its any easier for you to use that, any help is greatly appreciated, Thanks! PointJitter.hip
Hey everybody, I've looked all over odforce but nobody seems to be having this problem. I attached a video to show my problem but the title should be very self explanatory. https://www.dropbox.com/s/npwjl49t3p908pv/meshjitter.mov the mesh seems to be very noisy, jittery, and I was wondering if anybody knows how to solve it. The way I'm building it is VDB from particle fluid > VDb smooth sdf > VDB reshape > convert VDB. I've also tried getting rid of the smooth and reshape with no better results. The particle count is pretty high so that doesnt seem to be a problem.