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AaronAb    6
On 4/6/2017 at 9:38 PM, edward said:

What do you want to do with the HIK rig in Houdini?

Edit motion capture data. I would settle/prefer a FABRIK solver though.

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marty    574
On 2017-5-7 at 9:16 PM, Thomas Helzle said:

Yeah, had unintended output-input loops happen a lot when H16 was new, somehow the new snapping etc. makes it very easy to happen. I got rather cautious now, but also wondered if it shouldn't be prevented by default.

I was going to RFe a control for that but it's already there! Connection Snap Radius in Preferences/Network Editor, Nodes and Trees. I turn it right down to avoid the loop snapping.

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acey195    109
On 2/8/2017 at 10:28 AM, acey195 said:

First of all, I'm going to make a request repeat I guess:

adding 2 VEX functions to check and set edge groups.

I know there are "vertex groups" functions, but they don't work with the native group nodes or almost any other SOPs.

...

 

They did it! Thanks Sesi :D

icon_vex.jpg Houdini 16.0.597 Added VEX functions for working with edge groups:
  • expandedgegroup
  • inedgegroup
  • nedgesgroup
  • setedgegroup
Tue. May 2, 2017
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kev2    26

An option for snapshot to auto-grab the Frame number and an image of open parameter pane. Stepping back through snaps would open the render snap, identify the frame number the image of the open parameter pane. Similar to takes but more for look dev.

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Sepu    69

This is a small thing but changing nodes position, up or down like you do in Nuke.

Ctrl + up or down arrow.

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marty    574
2 hours ago, Sepu said:

This is a small thing but changing nodes position, up or down like you do in Nuke.

Ctrl + up or down arrow.

Pretty much anything that unifies Nuke and Houdini will improve the life. I'm endlessly failing now by double clicking nodes in H to bring up parameters, and shaking/y-key cutting in Nuke to break connections. doh!

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marty    574

Would it be possible for dots to survive scissoring their inputs 

Dots.gif

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teak421    0

They do that in the Unreal Engine Blueprint / Material Editors... Very handy...

Edited by teak421

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ikoon    102

Dot node can survive Y scissoring. The dot is persistent, if you click on the dot again with Alt.

EDIT: btw you can also color the dot.

 

alt.gif

 

Edited by ikoon
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marty    574

true but default persistence seems better - there is no issue with a proliferation of dis-contiguous dots :)  Perhaps its just a common Nuke workflow that I'm missing.

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marty    574

Does anyone else want to be able to lock the network box so you cant select it?

I'm constantly marque-selecting nodes and accidentally selecting the Network box.

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marty    574

Another one that always gets me - when you drag a top connector to an input and all the nodes get connected, instead of just that top one! Really want a preference for this.

Also can we somehow disable the Network box highlight when we drag a node within it too please.  Maybe keep it for when you drag to a new network box.

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LaidlawFX    139
10 hours ago, marty said:

Also can we somehow disable the Network box highlight when we drag a node within it too please.  Maybe keep it for when you drag to a new network box.

Maybe just limit the highlight style so it's generally less obtrusive, too.

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Iskander    10
On 5/22/2017 at 8:08 AM, ikoon said:

Dot node can survive Y scissoring. The dot is persistent, if you click on the dot again with Alt.

EDIT: btw you can also color the dot.

 

alt.gif

 


Thank you for solution.)

Guys,i am not skillful in python or hscript.(
Anybody can help with simple shelf script which is add Null node on selected Dot or even for all selected dots.
I think it will be very useful for all.
Thanks!

Edited by Iskander

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1. Faster Boolean SOP

2. Multi second input for Boolean SOP

3. OpenCL some part of calculations in Boolean SOP

4. Auto welded pieces when using groups in Boolean SOP

5. Sure, it would be amazing if Boolean SOP will have smooth beveled corners :|

6. Symmetrical modeling

7. Move Brush like in TopoBuild SOP. But without snapping to ref mesh

8. improved OpenCL integration for SOPs

9. Interactive bezier\spline curve creation

10. Fat lines in handles

11. Quick pivot manipulation

12. Revamped scale manipulator:

5735597_f260.jpg

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marty    574

an option to run the Viewer in a seperate process so when it crashes out Houdini isn't taken down with it. Very good for MacOs!

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