Jump to content
  1. General

    1. 26.4k
      posts
    2. 2.1k
      posts
    3. 1.6k
      posts
    4. Marketplace

      For all commercial tools, HDA's etc.

      430
      posts
  2. Houdini

    1. 65.6k
      posts
    2. 49.1k
      posts
    3. 12.3k
      posts
    4. 5k
      posts
    5. 15.2k
      posts
    6. 1.1k
      posts
    7. 699
      posts
    8. 692
      posts
  3. Coders Corner

    1. 6.3k
      posts
    2. 13.2k
      posts
    3. 4.8k
      posts
  4. Art and Challenges

    1. 3.5k
      posts
    2. 9.8k
      posts
    3. 572
      posts
    4. Effects Challenge Archive

      This is where the cool unofficial challenges live on!

      297
      posts
  5. Systems and Other Applications

    1. Other 3d Packages

      Maya,XSI,Blender,etc

      1.6k
      posts
    2. 1.5k
      posts
    3. Hardware

      Graphics cards etc.

      2.1k
      posts
    4. 422
      posts
  6. od|force

    1. 1.5k
      posts
  • Posts

    • >>Cook (In-Process) Not exactly working. When I execute 'Dirty and cook this node' on a python Script node, the code is executed on the local seesion. However, when I execute 'Dirty and cook this node' on a ROP Fetch node, the script seems to be executesd, according to the checkbox's icon sign, but nothing happens on the both of local and background sessions.
    • Try this option.   Cook (In-Process) Runs the script during the cook stage in the same process as the Houdini session.
    • Stop Fighting with Networks. Start Creating. Analyze. Debug. Generate. Automate. Houdini is powerful, but endless debugging and reverse-engineering complex networks can kill creativity and waste hours. Houdini AI Assistant is a native tool that solves this problem. It’s not just another chatbot. It’s your personal Assistant that reads your scene, nodes, and parameters to give you answers that are actually relevant to your project. Demo video:  More info: https://rart.gumroad.com/l/HoudiniAIAssistant It reads your scene (nodes, parms, context) and gives answers that are actually relevant to your graph. This AI can actually run code in Houdini. 1. Can this tool create nodes for you? Yes, absolutely. It has two main features for this: Recipe Builder: If you ask the AI, "How do I make a mountain?", it can provide an answer that includes a special RECIPE: tag (e.g., RECIPE: grid -> mountain -> null). The chat window detects this and will automatically show a "Build Network" button. Clicking this instantly builds that exact node chain in your current network editor. HDA Architect(Beta): There is a dedicated "HDA Architect" Beta feature. You can give it a prompt like, "Build an HDA for a line with 'Length' and 'Points' parameters." The AI builds the internal nodes, and promotes and re-labels the parameters exactly as you specified. 2. Can it modify scripts? Yes, it can. The AI has a "VEX/Python Programmer" role. You can ask it to write any hou Python script, including scripts to modify HDA definitions. The AI is instructed to wrap simple, executable scripts in special tags (ACTION_PYTHON ... END_ACTION). When the tool sees these tags, a "Execute Action" button appears in the chat. More info: https://rart.gumroad.com/l/HoudiniAIAssistant Houdini #SideFX #VFX #CG #Procedural #HDA #VEX #Python #AIAssistant #Pipeline #ToolDev
    • Hi,  I am trying to control the rest length scale of a vellum sim with an attribute I created outside of the solver upwards in the stream. I managed to get it into the solver via a sop solver and attribute transfer but now I am struggling to connect that to the rest length scale. The vex field in the vellumconstraintproperties is not working for me, or I cant figure it out.    Cells_v04.hipnc
    • Hi, I have a question about a TOP Network process (please see the attached picture). I want to run two steps when executing Dirty and Cook: 1- Run a Python script that updates or sets a new cache path on a File Cache node. 2- Then run the actual simulation using a ROP Fetch node. The problem isn’t with the Python script itself, but rather that the Python Script node seems to execute in the background Houdini session used by TOPs, instead of the current local Houdini session. I want the script to apply changes to my local session, and then trigger the ROP Fetch simulation task. I suspect that using a Python Script node isn’t the right approach here — I probably need another method to execute the script locally before running the ROP Fetch. Or maybe I could fix by changing parameters like a Generate When parm or Evaluate scripting During parm, etc, not sure at all.  Of course, I could just run the Python script manually and then Dirty & Cook the network, but I have multiple dependent simulation steps, and I don’t want to manually update the File Cache nodes every time. So, is there a recommended way to achieve this?
  • Topics

×
×
  • Create New...