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  • Posts

    • How would you guys approach a shot where one point on a moving object connects to another point on a moving object? And then turns off and connects to another moving point? Imagine a laser on the back of a car firing at a point on another moving car, repeatedly hitting it at the same point.
    • Release Notes: LabelForge V2.7.3  Peak Performance and better compatibility Universal PDF & Adobe Illustrator (.ai) Ingestion The integration of a new, ultra-robust "brute-force" analysis engine guarantees more successfully conversion of PDF or Illustrator (.ai) file into a native LabelForge session. Even if your print files contain complex clipping paths, nested masks, or non-standard vector structures, LabelForge decodes them flawlessly so you can start working instantly.  Advanced UV Projection (Frustum Engine) Master conical shapes: The highly anticipated integration of Frustum projection technology unlocks flawless UV wrapping on conical or flared objects (cups, cosmetics jars, tapered bottles). LabelForge now wraps these complex geometries with absolute mathematical precision. Fast Workflow in the Mask Designer Production hotkeys: The interface gets essential keyboard shortcuts to speed up organization. Press Ctrl + G to instantly create a new mask group, or Shift + Ctrl + G to quickly add your selected layers to an existing group. Full Support for Emissive Textures Make your designs glow: The "Use Label Artwork" option is now fully supported on the Emission channel. You can directly drive the glowing parts of your packagings (screens, LEDs, phosphorescent inks) using your graphics layers with a single click in Shader Studio. Universal and Automatic Integration in Your Render Engines 3D export has been optimized to automatically set up your emissive shader networks in all major platforms: Blender, Houdini, Cinema 4D Enhanced Export Safety and Stability The .json recipe export pipeline has been consolidated. Even your most complex material structures are guaranteed to transfer intact to your 3D application, providing 100% reliability for studio production. Download: https://easylabelforge.com/download.html
    • I’m working on a fish flock simulation in Houdini using POPs. Right now I’m using a POP Attract setup to drive the movement of points, and then I’m copying packed fish geometry onto those points. The flocking motion is working pretty well overall. The issue I’m trying to solve is making the fish bend naturally while turning. At the moment, when the attract direction changes — especially when the fish turn sharply — the packed fish geo just rotates rigidly with the velocity vector. I’d like the fish bodies to arc/bend during turns so the motion feels more organic, similar to real fish movement. Since the fish are packed geometry, I’m not sure what the best workflow is here.
    • Same here,can even find how to alter volume in sim
    • @fencer whoa thats an INSANE result! thanks for sharing the hip, im gonna check it now and study, didn't know RBD could be this fun. Thanks again! appreciate it!
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