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Found 14 results

  1. Hi! I would like to select only concave edges (green edges on picture). Let's say I have a cube, with a small extrusion on one face. I know I can select edges by angle, but it selects concave AND convex edges. Any idea how to do it procedurally? Thanks!
  2. Is there a way to procedurally select primitives that are inside a mesh? I tried mask by feature and ray but cannot find a way to select the inside primitives. In the images I show the primitives that are inside (selected manually).
  3. Hi I can successfully group unshared edges to get the boundary edges of a flat grid. However, how might I procedurally remove the very inside enclosed hole edges (such as the three holes in the attached image), and only have the very outside perimeter remain in the group? Any advice...
  4. Hi, I have a geo diving in flip Problem: I like the ripples at the beginning, but I want to slow down the ripples that get too high Question: how can i select only the particles that collided with the geo? I want to add the particles that collided with the geo to the group and limit thei...
  5. Hi! I'm writing a shelf tool that allows users on Linux to search a directory and its sub-directories for a certain file-type / keyword. To do this I've used a readMultiInput like below - start_popup = hou.ui.readMultiInput(start_message, ("Path to...
  6. Hi, I run a voronoi fracture on a cube mesh and I want to delete the outer chunks and keep the inner ones, I tried to use a blast node and set the Group to "outside" but this only removes the outer faces rather the the the whole chunk, So is there a way to select the outer chunks of vorono...
  7. Suppose I have a line with around 10 points. I can delete a point with removepoint. if (@ptnum == 5) removepoint(geoself(),@ptnum); What if I wanted to delete two or more points? It seems I could just add "or", right? if (@ptnum == 5 || 2) removepoint(geoself(),@ptnum); However,...
  8. Hello community, I'm trying to select (end-unroll) only the edges of a voronoi, is this possible? I tried with a divide sop (remove shared edges) with no luck, what I want is get the borders only of the voronoi coloured pieces, not the quads that are inside each piece, in other terms clean the mesh...
  9. Hey guys i have an group of edges , i want to make another group and add just one of those edge from first group to it . is there any trick for doing this ? thanks
  10. I have an object shattering using a voronoi fracture, i'm importing it to Maya as an alembic cache but i have to manually select all of the inside faces of the cracks to texture them differently. Is there a way i can select all inside faces on a voronoi fracture object in Houdini to make things quic...
  11. Hey guys, I'm ripping a mesh using the Granular Sheet method but i'm getting these popping holes around the ripped part. If I use a group + unshared edges i'm able to select all the holes + ripped part. Does anyone knows a way to select only the holes with an n amount of sides? Let's say, hol...
  12. I am able to select a node in the network editor with python very easily. The problem I am running into is how to cause the parameter window to update based on this selection. There seems to be different levels of selection. When selecting through the UI (left-clicking on a node), the node t...
  13. hey, i have a geometry that i am fracturing with voronoi. i need to separate these pieces into active and passive pieces. instead of selecting them by name, i would like to select all the pieces within a bounding box/sphere. i thought about using a group sop and selecting by bbox, but this sele...
  14. Hello, I new to Houdini, learning modeling and new nodes, but one thing is bothering me, when I select primitive, it doesn't highlight to yellow color. Here is what I want: and here is what I get: It EXACTLY look like I've selected 4 edges, maybe I doing something wrong? I use latest OS X...
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