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Showing results for tags 'slime'.
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Hello. This is my reference. I want to create a saliva or slime effect using vellum. I tested it in two ways. But the first way the animation doesn't work in dopnet. The second method is that a single stem in the broken line is not affected by gravity. Attach the hip file here. Maybe it's a simple problem, but I don't know how to fix it... Please help me what is the problem. And please give me some advice on how to approach it similarly to that video. (Or, if you have related data, please share.) Thank you. vellum_test_help.hiplc
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Liquid SOPs is a new class focusing on building art directable liquid FX without actually using any simulation solvers. The goal is to generate the look and movement of liquid, but without the overhead and complexity of actual simulation calculations. So this means no flip particle simulations, no volume advection, not even vellum will be used in this class. Just good old fashioned ingenuity, procedural animation, noises, curves, VOPs, and of course some VEX to make it all work together. This class should get you to think about the mechanics of liquids, which will allow you think differently in breaking down that information into simpler ways that can be built with just geometry. Enroll today: https://www.houdini.school/courses/hs-224-liquid-sops Teaser: https://vimeo.com/678063221
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I saw this video and wanted to replicate the effect for myself for and up coming project, and I wonder if I could get the effect to wrap around a poly surface or mesh.
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- procedural growth
- slime
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Hey Guys, i am fairly new to Houdini and this Forum, so i am trying to teach it myself via different Tutorials. Once in a while i try to do things on my own but now i am simply stuck. I want to kinda replicate a Softbody behavior like this but still animate it trough keyframes, now my Monster is based on a Vellum-Sim but it doesnt seem to adapt to the movement. And i still havent figured out how to make it produce a slimetrail. Do you guys have some Tutorial or basic info on how you would start? If you need the hip-file let me know but besides a vellum-sim there isnt much going on. I would really appreciate your help <3 Best Regards, Denis J.
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Greetings, I want to model this attached picture in Houdini. I think the closest way to get this effect is to get into modeling a slime. I attach the link to a video on youtube which I think is close to what I want. Slime FX: Houdini Grains I do not know how to achieve this and what is the process. Any help would be appreciated. thanks,
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Hi everyone, my first post, newbie to houdini but diving in! ive been trying to find the best way to achieve the classic mars bar chocolate caramel bar being pulled apart in close up detail, where the caramel slowly tears apart with strands becoming longer and thinner as it gets pulled. kind of like the classic bubble gum on the shoe type thing. FEM ive tried fem, but couldnt get it to become strandy enough and then completely tear apart. love to know if i continue to explore fem that it would be possible to make this effect. GRAIN SOLVER?? perhaps the grain solver with some noise determing the glue strength so natural tears become apparent in the grain block as they get pulled apart? FLIP: VISCOUS FLIP viscous sim perhaps might work? anyone experienced think this could be the way to do it? im hitting lots of newbie dead ends, so any help on which avenue will actually get me the desired effect, id be much appreciative. J