TopNub Posted August 2, 2011 Share Posted August 2, 2011 Hello. I was not very happy with the flame of a standard tool from the shelf. This tool is too complex and slow and not flexible. Maybe I'm doing something wrong (though I work with Pyro a month now) but I did not get much to vary the behavior of solver and shader. I would like to start studying microsolvers to create a tool for the my fire. Please give here the development of fire made based on the pyro, or instead of, but not as complicated as the pyro, so I had to start learning microsolvers Thanks! Quote Link to comment Share on other sites More sharing options...
TopNub Posted August 2, 2011 Author Share Posted August 2, 2011 An additional issue. One frame of the scattering makes my computer for 7 minutes. How to make the task of generating HQueue scattering with pyro material? Quote Link to comment Share on other sites More sharing options...
Erik_JE Posted August 2, 2011 Share Posted August 2, 2011 You can ditch scattering. It's not worth it imo. Quote Link to comment Share on other sites More sharing options...
bunker Posted August 2, 2011 Share Posted August 2, 2011 meh, that's not even a question Hello. I was not very happy with the flame of a standard tool from the shelf. This tool is too complex and slow and not flexible. Maybe I'm doing something wrong (though I work with Pyro a month now) but I did not get much to vary the behavior of solver and shader. I would like to start studying microsolvers to create a tool for the my fire. Please give here the development of fire made based on the pyro, or instead of, but not as complicated as the pyro, so I had to start learning microsolvers Thanks! Quote Link to comment Share on other sites More sharing options...
DanBode Posted August 2, 2011 Share Posted August 2, 2011 for learning how to use microsolvers more effectively, you can check out this tutorial: http://www.sidefx.com/index.php?option=com_content&task=view&id=1234&Itemid=262 This one walks you through building the Houdini 9.5 fire solver out of microsolvers: http://www.sidefx.com/index.php?option=com_content&task=view&id=1422&Itemid=344 Also the pyro-solver is made out of a ton of microsolvers so you can always jump in and poke around. 1 Quote Link to comment Share on other sites More sharing options...
Stalkerx777 Posted August 2, 2011 Share Posted August 2, 2011 Hello. I was not very happy with the flame of a standard tool from the shelf. This tool is too complex and slow and not flexible. Maybe I'm doing something wrong (though I work with Pyro a month now) but I did not get much to vary the behavior of solver and shader. I would like to start studying microsolvers to create a tool for the my fire. Please give here the development of fire made based on the pyro, or instead of, but not as complicated as the pyro, so I had to start learning microsolvers Thanks! Is it google translate? right? This tool is too complex and slow and not flexible You think making your own stuff in DOPs - much easier? Not flexible? Are you sure?Think of it again....but not as complicated as the pyro... smoke solver? Quote Link to comment Share on other sites More sharing options...
chumbuk Posted August 9, 2011 Share Posted August 9, 2011 Higher speed will only give new mikrosolvers(HDK) with more optimized algorithms. But you can get a lot of different custom effects, or a small acceleration of the standard model, by removing some of the additions. I couple of years ago studied the effects of these guys, the projects were made for h10. http://dl.dropbox.com/u/4265149/microsolvers%20dev.rar 1 2 Quote Link to comment Share on other sites More sharing options...
Pazuzu Posted August 9, 2011 Share Posted August 9, 2011 Nice examples thank you. Quote Link to comment Share on other sites More sharing options...
bhaveshpandey Posted August 9, 2011 Share Posted August 9, 2011 Thanks! These are indeed nice setups. Quote Link to comment Share on other sites More sharing options...
TopNub Posted August 10, 2011 Author Share Posted August 10, 2011 Hi all and thanks for the examples! A little out of topic, but I am very concerned about this issue. Pyro material in question. I need to do scattering for pyro. If I understood correctly, now scattering in Houdini does not work quite correctly. If I stop the calculation, in the rendering stage I do not see any fire or smoke from the simulation, I see scattering only Quote Link to comment Share on other sites More sharing options...
md5 Posted August 10, 2011 Share Posted August 10, 2011 Have a look at Mario's presentation : http://www.sidefx.com/index.php?option=com_content&task=view&id=1496&Itemid=344 Hi all and thanks for the examples! A little out of topic, but I am very concerned about this issue. Pyro material in question. I need to do scattering for pyro. If I understood correctly, now scattering in Houdini does not work quite correctly. If I stop the calculation, in the rendering stage I do not see any fire or smoke from the simulation, I see scattering only Quote Link to comment Share on other sites More sharing options...
TopNub Posted August 10, 2011 Author Share Posted August 10, 2011 I'm still trying to scatter across the network. "generate" button create a mantra node in /out. But if I connect this node to the HQ, then I get a black picture. Why? Quote Link to comment Share on other sites More sharing options...
Nerox Posted August 10, 2011 Share Posted August 10, 2011 I couple of years ago studied the effects of these guys, the projects were made for h10. http://dl.dropbox.com/u/4265149/microsolvers%20dev.rar Wow! very useful. I learned micros solvers last summer during my internship with SESI, but I learned it the hard way . These files would have been very useful, they still are, tnx for sharing! Quote Link to comment Share on other sites More sharing options...
chumbuk Posted August 11, 2011 Share Posted August 11, 2011 Pazuzu, bhaveshpandey, Nerox Please. I'm glad that it may to help to someone in something)) Hi all and thanks for the examples! A little out of topic, but I am very concerned about this issue. Pyro material in question. I need to do scattering for pyro. If I understood correctly, now scattering in Houdini does not work quite correctly. If I stop the calculation, in the rendering stage I do not see any fire or smoke from the simulation, I see scattering only Pyro material with scattering, it is a little another question, wherewith the topic name. Quote Link to comment Share on other sites More sharing options...
almatea Posted August 11, 2011 Share Posted August 11, 2011 I couple of years ago studied the effects of these guys, the projects were made for h10. http://dl.dropbox.com/u/4265149/microsolvers%20dev.rar chumbuk, great library for microsolvers! Quote Link to comment Share on other sites More sharing options...
chumbuk Posted August 12, 2011 Share Posted August 12, 2011 Thanks, almatea, himself ought to refresh my memories for this subject. But sun and sea, preventing it)) Quote Link to comment Share on other sites More sharing options...
goofoo Posted December 1, 2012 Share Posted December 1, 2012 Hello guys. Please anybody reupload archive from chumbuk - microsolvers dev.rar Thanx. Quote Link to comment Share on other sites More sharing options...
sabotage Posted December 2, 2012 Share Posted December 2, 2012 Yeah can you reupload the examples guys, Thanks alot Quote Link to comment Share on other sites More sharing options...
fxrod Posted December 3, 2012 Share Posted December 3, 2012 I'd like to see the dropbox examples, too. I get a 404 Error. Quote Link to comment Share on other sites More sharing options...
cosku Posted December 3, 2012 Share Posted December 3, 2012 Christmas has come early :-) http://robotika.com....solvers_dev.rar 7 1 Quote Link to comment Share on other sites More sharing options...
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