magneto Posted February 1, 2013 Share Posted February 1, 2013 Thanks Symek, always good to hear your insight Can you rely on scatter sop to get an accurate convex hull? If so how many points would be enough? Just curious. Quote Link to comment Share on other sites More sharing options...
zarti Posted February 2, 2013 Share Posted February 2, 2013 .. - more viewport interactivity please ! ( as poster of post #162 said and more ) .. here it is a video illustrating some 'more' viewport interaction ( an ex-LightWave plugin appearing in modo ) http://content.luxol...CS_Teaser_1.mp4 http://content.luxol...CS_Teaser_2.mp4 and from what i have seen , modo pays special attention to viewport controls .. .cheers Quote Link to comment Share on other sites More sharing options...
almatea Posted February 4, 2013 Share Posted February 4, 2013 The button for clean custom attributes options in "Display Option" dialog : ) Quote Link to comment Share on other sites More sharing options...
almatea Posted February 4, 2013 Share Posted February 4, 2013 More control for Bullet solver. There are a lot of options such as collision dispatcher options and other. And collision callbacks would be great! And native convex decomposition tools (shape safe) of course. Quote Link to comment Share on other sites More sharing options...
acey195 Posted February 12, 2013 Share Posted February 12, 2013 -Foreach loops in cops or the /img context. -a built in expression to check if files exist Quote Link to comment Share on other sites More sharing options...
Erik_JE Posted February 12, 2013 Share Posted February 12, 2013 -a built in expression to check if files exist I am curious when this would be needed and why you can't use python? Quote Link to comment Share on other sites More sharing options...
acey195 Posted February 13, 2013 Share Posted February 13, 2013 (edited) I could use python, but it seems like I am curious when this would be needed and why you can't use python? I use python to work around it, but it seems like an easy thing to add. For instance, when you want to iterate over a file in cops you first need to create it, otherwise it gives an error. If you could simply check if the file exists you can do this within one structure more easily (instead of having to having 2 separate structure to first create the file) Yes, it is a minor thing, but a thing nonetheless. Also, how would you do this in python? I currently have set up a network of render nodes going back and forth, linked together with python, maybe not the best solution, but I had difficulties with linking the nodes normally, due to their order and the varying frame scopes. note that I do not know a lot about generic python yet and its functions. Edited February 13, 2013 by acey195 Quote Link to comment Share on other sites More sharing options...
Erik_JE Posted February 13, 2013 Share Posted February 13, 2013 In python you could just do: import osif os.path.isfile(filepath): print 'file exists'else: print 'file is missing'[/CODE] Quote Link to comment Share on other sites More sharing options...
acey195 Posted February 13, 2013 Share Posted February 13, 2013 Thx That is actually pretty straightforward, I couldn't find it as I was looking in the hou. module, didn't occur to me to search for other modules. Quote Link to comment Share on other sites More sharing options...
Erik_JE Posted February 13, 2013 Share Posted February 13, 2013 Thats the beauty of python that you have access to so much more. Quote Link to comment Share on other sites More sharing options...
dbukovec Posted February 18, 2013 Share Posted February 18, 2013 Almatea: if you get qLib, there is an attributeVisualize SOP, which can create all the attributes on that stream, and also delete them from display options. give it a try. (my signature) Quote Link to comment Share on other sites More sharing options...
br1 Posted February 19, 2013 Share Posted February 19, 2013 I actually saw a nice feature in Derivative's tutorial videos. There is a quick toggle in the parameters window to hide all the parameters that have their value at default, only showing the ones you modified. I'd be really glad to see this in Houdini, as, with some nodes and their extensive numer of settings, you can spend a lot of time looking for the parameter you want to fine tune. 1 Quote Link to comment Share on other sites More sharing options...
acey195 Posted March 1, 2013 Share Posted March 1, 2013 An import attribute option for strings in VOPSOPs Afaik, currently the only things you can do to use strings are using parameters or constants Quote Link to comment Share on other sites More sharing options...
zarti Posted March 3, 2013 Share Posted March 3, 2013 wd be nice to have an additional option of controling bezier keyframes . im referring to left and right handles . their end points cd be expressed in time-value space too ( just like keyframes themselves ) . if not fully , at least 'pythonically' .. wd be great . thanks ! .cheers Quote Link to comment Share on other sites More sharing options...
LaidlawFX Posted March 4, 2013 Author Share Posted March 4, 2013 A UI update so you change the flow of wiring nodes, similar to Nuke. Currently only in certain networks you can move down or left to right. It be cool if there was a network pane option that let you unlock the default pattern, and switch to either default, left to right, right to left, or free flow. Free flow would be similar to Nuke where the inputs slide and rotate around the node. Plus change the ability to switch the default shape of the nodes to something with a little orientation in the design possibly a couple options, default, oval, circle. triangle, square, (something more aesthetically interested/pleasing) etc.. this way it be more friendly to different flow patterns. This is def one of those far off things, but I believe it would expand some of the creative indirect uses of the network areas. While it is nice to always have the same flow in each area, sometimes, it a little limiting, when you want to expand the idea of a foreign concept in Houdini that should be easy to do in practice. An example is treating Sops, more like, shops/vops. Esp for some software packages jumpers, or customized tool work flows that are non-traditional. 1 Quote Link to comment Share on other sites More sharing options...
LaidlawFX Posted March 6, 2013 Author Share Posted March 6, 2013 Add the renderview and mplay options to all the rops in a new tab on properties by default. Quote Link to comment Share on other sites More sharing options...
zarti Posted March 6, 2013 Share Posted March 6, 2013 > add the Python Source Editor to the family of pane-ble features . as it is ( floating ) doesnt seem useful .. or better seems useful at first but 'a pain' later .. wd be nice to have that and Python Shell married and sharing the same bed ( Pane ) .. splited vertically , preferably .. thanks ! .cheers Quote Link to comment Share on other sites More sharing options...
nord3d Posted March 6, 2013 Share Posted March 6, 2013 Hi there. It would be nice to see a Loop subdivision surface implementation. And, may be, some other subdivision algorithm too. But, especially desirable would be the "Quad/Triangle Subdivision", such as described here. Quote Link to comment Share on other sites More sharing options...
Guest mantragora Posted March 7, 2013 Share Posted March 7, 2013 I don't know if other apps have this but Cinema 4D have preview of your animation path in viewport that you can modify also in viewport. Something like follow path where you can modify curve but Cinema does it also for normal keyframe animation. You don't have to go to ChannelEditor to tweak movement. 1 Quote Link to comment Share on other sites More sharing options...
vi_rus Posted March 7, 2013 Share Posted March 7, 2013 I don't know if other apps have this but Cinema 4D have preview of your animation path in viewport that you can modify also in viewport. Something like follow path where you can modify curve but Cinema does it also for normal keyframe animation. You don't have to go to ChannelEditor to tweak movement. I did my tools for that. It's free. https://vimeo.com/19622918 Quote Link to comment Share on other sites More sharing options...
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