ranxerox Posted June 16, 2014 Share Posted June 16, 2014 very nice. -G Quote Link to comment Share on other sites More sharing options...
IvanPulido Posted June 17, 2014 Share Posted June 17, 2014 Finally I almost done with the development of my custom asset that tries to solve the water sheets and tendrils in a FLIP/PIC sim, at last I've found a method to control the volume gain and break the fluid sheets without deleting particles, even retime effects are possible!!!; Here are some test with some parameter variation, hope you like it. Looks amazing!!! Waiting to see more amazing tests. Quote Link to comment Share on other sites More sharing options...
slamfunk Posted June 17, 2014 Share Posted June 17, 2014 Go Pazuzu! Quote Link to comment Share on other sites More sharing options...
Owl Posted June 17, 2014 Share Posted June 17, 2014 Please tell me that the commercial version will be unlocked Quote Link to comment Share on other sites More sharing options...
juaneche Posted July 17, 2014 Share Posted July 17, 2014 HY!. Im a guy who has been working in the VFX area for many, many years..... only..... i use the other commercial programs, like Max, Fume FX, Real Flow, , Phoenix, Rayfire, Pulldownit, some Thinking particles stuff, Krakatoa....... mostly GUI based programs. My actual boss is currently making me by force change my workflow to the procedurally driven Houdini workflow, but im a 42 years old guy, so im into it, but very slowly as i am not familiar with code. Right now we´re in the need of THAT particular custom asset.... as my boss doesnt like the average way Houdini handles particle tension and adhesion..... he wants a sheeter like.... no, not even sheeter like.... a REPLETUM like effect but in Houdini. What you are showing in your videos is just AMAZING and would save our asses. I hope you finish its implementation soon so we can buy it via the ORBOLT website....... Right now it is not there yet. One more thing.....Will it be compatible with V 13.0.416?.... Quote Link to comment Share on other sites More sharing options...
Pazuzu Posted July 17, 2014 Share Posted July 17, 2014 Hola Carlos!! Que bueno tener un Colombiano en el foro! Gracias por los comentarios!! Entiendo el cambio que implica la migracion a un paquete como Houdini, ya que es un software que no se aprende en 6 meses ni un anho como los "Jefes" creen que es!! Pero adelante compadre si necesitas algo no dudes en contactarme yo te coloaboro en lo que nbecesites, mientras mas usuarios de esta grandioza aplicacion existan en el pais mejor!!; Lo que mas me intereza a mi es que aqui en el pais por fin cambien un poco el esquema y el modus operandi del medio audiovizual que esta cada vez mas destruido por culpa de tanto explotador. En cuanto al asset, desafortunadamente no esta full desarrolado, asi que usarlo es muy dificil pero efectivo, lo otro, esque no planeo venderlo, ya que por ahora es un efecto que muy pocas empresas manejan inHouse, es ya cuestion de negocios. Saludes. 2 Quote Link to comment Share on other sites More sharing options...
sekow Posted July 25, 2014 Share Posted July 25, 2014 hey alejandro, any news on this? seems to be exact the solution for my next job. Thanks Sebastian Quote Link to comment Share on other sites More sharing options...
Nicholas Yiallouris Posted September 11, 2014 Share Posted September 11, 2014 Really interesting thread... can't wait to see more. Quote Link to comment Share on other sites More sharing options...
Pazuzu Posted December 31, 2014 Share Posted December 31, 2014 Hi!! I have made some vimeo posts for the anatomy of the tool. I hope to finish this some day! Hope you like it! Thank you and Happy New Year!! 1 Quote Link to comment Share on other sites More sharing options...
Sierra62 Posted December 31, 2014 Share Posted December 31, 2014 Wow... that is really impressive work. If that's not a finished tool, then I am looking forward to seeing what else you can do with it. Keep up the always impressive work. Quote Link to comment Share on other sites More sharing options...
Pazuzu Posted December 31, 2014 Share Posted December 31, 2014 Wow... that is really impressive work. If that's not a finished tool, then I am looking forward to seeing what else you can do with it. Keep up the always impressive work. Thank you!! Quote Link to comment Share on other sites More sharing options...
Druidl Posted January 22, 2015 Share Posted January 22, 2015 Any news on this, this could help me in a project. Quote Link to comment Share on other sites More sharing options...
Malcolm Zaloon Posted January 27, 2015 Share Posted January 27, 2015 Hello Alejandro! No news about your orbolt asset? i cant find there. thanks! Quote Link to comment Share on other sites More sharing options...
Pazuzu Posted January 27, 2015 Share Posted January 27, 2015 Hi!! I'm reimplementing this on H14 right now, because of some nice new and very fast tools, like the new scatter sop, the new grain solver, etc. So no news about Orbolt, sorry for that, this is also a personal project (learning, R&D), not a commercial one, so I dont spend so much time on this. Thank you!! Quote Link to comment Share on other sites More sharing options...
Popular Post rayman Posted February 28, 2015 Popular Post Share Posted February 28, 2015 (edited) I just did very simple VEX based gap filler - I don't have the time to fully test and adjust it, but you may find it useful. The results are not even close to Pazuzu's great method! Check the Example - there are 2 vex files that you have to include to HOUDINI_VEX_PATH Cheers! Example.zip Edited February 28, 2015 by rayman 11 1 Quote Link to comment Share on other sites More sharing options...
Pazuzu Posted February 28, 2015 Share Posted February 28, 2015 (edited) Hi Rayman!! Nicely done!! Here is a screenShot of my Tension asset working in conjunction with your nice technique, It works very nice!! Thanks for sharing this technique!! Cheers! Edited February 28, 2015 by Pazuzu 1 Quote Link to comment Share on other sites More sharing options...
rayman Posted February 28, 2015 Share Posted February 28, 2015 Awesome! I'm glad you find it useful ! Quote Link to comment Share on other sites More sharing options...
Pazuzu Posted February 28, 2015 Share Posted February 28, 2015 (edited) Here is another test (extreme one with nice tendrils and thick borders), but this time with all the Tension assets plus the Rayman's filler technique (I have found a raw way to control the volume gain, but I need first to better dig deep into the Rayman's technique). Thank you so much for this Rayman, my old filler technique was field based, so it was the only stage in my tension tools that was not particle based, so it was a bit slow and resolution dependent. Cheers! Edited February 28, 2015 by Pazuzu 1 Quote Link to comment Share on other sites More sharing options...
Diego A Grimaldi Posted February 28, 2015 Share Posted February 28, 2015 Hey Pavel, Thank you so much for this. I looked into the wrangle nodes but I'm not quite understand what's happening...Would you mind explaining me how this is working? Thanks Quote Link to comment Share on other sites More sharing options...
rayman Posted February 28, 2015 Share Posted February 28, 2015 Yes, I'll post some explanation how it works later (: Quote Link to comment Share on other sites More sharing options...
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