none 4 Posted April 1, 2016 thank you for help me :wub: :wub: Share this post Link to post Share on other sites
mestela 758 Posted April 1, 2016 Awesome. Co-worker and talented so-n-so Matt Ebb has done similar stuff in Houdini, I'm torn between not wanting to bother him and pride to ask how he achieved his results. http://mattebb.com/weblog/laplacian-growth/ Share this post Link to post Share on other sites
rich_lord 242 Posted April 1, 2016 That's so cool! I was only looking at this the other day. You are getting close with that most recent surface version though. You should go bother him and get him to post his secrets! I would not be able to resist. It would save us(well mostly me) hours of flailing about. Share this post Link to post Share on other sites
Farmfield 330 Posted April 1, 2016 Here's the first iteration of my setup. 2 Share this post Link to post Share on other sites
Jason 139 Posted April 2, 2016 Great thread, this! You guys are cool. 1 Share this post Link to post Share on other sites
Farmfield 330 Posted April 2, 2016 (edited) Great thread, this! You guys are cool. Though great threads are hard to create without a great forum - so thank YOU guy's! Edited April 2, 2016 by Farmfield Share this post Link to post Share on other sites
dxhhx 1 Posted April 2, 2016 You guys are seriously great. Reminds me of this attempt by Simon Holmedal not long ago: Share this post Link to post Share on other sites
Farmfield 330 Posted April 3, 2016 Why use a line when you can use a circle!? coral.growth.pops.hipnc 8 Share this post Link to post Share on other sites
6ril 85 Posted April 4, 2016 (edited) great thread indeed ! Thank you so much Richard Lord and matt estela ! Edited April 5, 2016 by 6ril Share this post Link to post Share on other sites
Dave Stewart 43 Posted April 5, 2016 This thread is too much gooey fun! Thanks for all the interesting ideas guys! Rendered this out over the weekend, and was surprised by how stable the stacked solve was! Only crashed once. https://vimeo.com/161562700 Hip file is a mess but I'll tidy it a little and post... Cheers, --Dave 1 Share this post Link to post Share on other sites
Dave Stewart 43 Posted April 5, 2016 And how about some text action? --Dave 1 Share this post Link to post Share on other sites
Farmfield 330 Posted April 5, 2016 (edited) Silly Dave, trying to pass off something he found in the fridge and put on Vimeo as a render. But I love the idea using text shapes as the seed - what did you use as substrate? Edited April 5, 2016 by Farmfield Share this post Link to post Share on other sites
Dave Stewart 43 Posted April 5, 2016 Haha Johnny! I have much nastier stuff than this in my fridge... I ran the shapes through a Solver Sop underneath the POP solver node, transforming each frames shape by $T. Took the accumulated shapes and extruded/VDB'd em. Share this post Link to post Share on other sites
Farmfield 330 Posted April 5, 2016 I ran the shapes through a Solver Sop underneath the POP solver node, transforming each frames shape by $T. Took the accumulated shapes and extruded/VDB'd em. Cool. And this whole process was half about meshing the results in a good/quick way. One method I played around with was points from volume in a solver SOP fed into the new fluid surface from particle SOP with a fuse in between for optimisation. In the end, that's probably gonna be something I will use more than the line thing which is kinda it's own thing while the meshing is gonna be useful for all kinds of accumulative growth. Share this post Link to post Share on other sites
Dave Stewart 43 Posted April 5, 2016 Cool, will have to test that approach for meshing! Gotta love all the possible combinations of approaches. Attached is a cleaned-up hip of the text growth setup... --Dave GenCoralGrowth_DJS_ODForce.hip 1 Share this post Link to post Share on other sites
Farmfield 330 Posted April 6, 2016 So here's my version of Dave's idea... I didn't look at his setup before doing mine, so just comparing them now was kinda fun, same, same but different. text.growth.hip 2 Share this post Link to post Share on other sites
Atom 1,468 Posted April 6, 2016 Thanks for sharing, it seems to work well with any curve or imported vector design. Share this post Link to post Share on other sites
Dave Stewart 43 Posted April 6, 2016 Digging that jazz Atom! Share this post Link to post Share on other sites
Dave Stewart 43 Posted April 6, 2016 Nice setup Johnny, great idea to just zero out P.y instead of using the agent projection node! --Dave Share this post Link to post Share on other sites
Farmfield 330 Posted April 6, 2016 Nice setup Johnny, great idea to just zero out P.y instead of using the agent projection node! Thanks. And I live to simplify, getting stuff done as quickly and cleanly as possible, because in the end it's the tweaking that matters, getting it look right. That being said, I love using nodes for stuff they weren't intended for, like you did - the polyframe SOP with N or v as tangent output is a personal favourite of mine. Share this post Link to post Share on other sites