AaronAb Posted May 9, 2017 Share Posted May 9, 2017 On 4/6/2017 at 9:38 PM, edward said: What do you want to do with the HIK rig in Houdini? Edit motion capture data. I would settle/prefer a FABRIK solver though. Quote Link to comment Share on other sites More sharing options...
Guest tar Posted May 9, 2017 Share Posted May 9, 2017 On 2017-5-7 at 9:16 PM, Thomas Helzle said: Yeah, had unintended output-input loops happen a lot when H16 was new, somehow the new snapping etc. makes it very easy to happen. I got rather cautious now, but also wondered if it shouldn't be prevented by default. I was going to RFe a control for that but it's already there! Connection Snap Radius in Preferences/Network Editor, Nodes and Trees. I turn it right down to avoid the loop snapping. Quote Link to comment Share on other sites More sharing options...
acey195 Posted May 15, 2017 Share Posted May 15, 2017 On 2/8/2017 at 10:28 AM, acey195 said: First of all, I'm going to make a request repeat I guess: adding 2 VEX functions to check and set edge groups. I know there are "vertex groups" functions, but they don't work with the native group nodes or almost any other SOPs. ... They did it! Thanks Sesi Houdini 16.0.597 Added VEX functions for working with edge groups: expandedgegroup inedgegroup nedgesgroup setedgegroup Tue. May 2, 2017 2 Quote Link to comment Share on other sites More sharing options...
lsys Posted May 15, 2017 Share Posted May 15, 2017 vex can use 64bit float.. Quote Link to comment Share on other sites More sharing options...
kev2 Posted May 17, 2017 Share Posted May 17, 2017 An option for snapshot to auto-grab the Frame number and an image of open parameter pane. Stepping back through snaps would open the render snap, identify the frame number the image of the open parameter pane. Similar to takes but more for look dev. Quote Link to comment Share on other sites More sharing options...
Sepu Posted May 17, 2017 Share Posted May 17, 2017 This is a small thing but changing nodes position, up or down like you do in Nuke. Ctrl + up or down arrow. Quote Link to comment Share on other sites More sharing options...
Guest tar Posted May 17, 2017 Share Posted May 17, 2017 2 hours ago, Sepu said: This is a small thing but changing nodes position, up or down like you do in Nuke. Ctrl + up or down arrow. Pretty much anything that unifies Nuke and Houdini will improve the life. I'm endlessly failing now by double clicking nodes in H to bring up parameters, and shaking/y-key cutting in Nuke to break connections. doh! Quote Link to comment Share on other sites More sharing options...
alican Posted May 17, 2017 Share Posted May 17, 2017 Creating a dot node shouldn't force to cook the chain. Quote Link to comment Share on other sites More sharing options...
Guest tar Posted May 21, 2017 Share Posted May 21, 2017 Would it be possible for dots to survive scissoring their inputs Quote Link to comment Share on other sites More sharing options...
teak421 Posted May 22, 2017 Share Posted May 22, 2017 (edited) They do that in the Unreal Engine Blueprint / Material Editors... Very handy... Edited May 22, 2017 by teak421 Quote Link to comment Share on other sites More sharing options...
ikoon Posted May 22, 2017 Share Posted May 22, 2017 (edited) Dot node can survive Y scissoring. The dot is persistent, if you click on the dot again with Alt. EDIT: btw you can also color the dot. Edited May 22, 2017 by ikoon 5 Quote Link to comment Share on other sites More sharing options...
Guest tar Posted May 23, 2017 Share Posted May 23, 2017 true but default persistence seems better - there is no issue with a proliferation of dis-contiguous dots Perhaps its just a common Nuke workflow that I'm missing. Quote Link to comment Share on other sites More sharing options...
Guest tar Posted May 23, 2017 Share Posted May 23, 2017 Does anyone else want to be able to lock the network box so you cant select it? I'm constantly marque-selecting nodes and accidentally selecting the Network box. Quote Link to comment Share on other sites More sharing options...
Guest tar Posted May 25, 2017 Share Posted May 25, 2017 Another one that always gets me - when you drag a top connector to an input and all the nodes get connected, instead of just that top one! Really want a preference for this. Also can we somehow disable the Network box highlight when we drag a node within it too please. Maybe keep it for when you drag to a new network box. Quote Link to comment Share on other sites More sharing options...
LaidlawFX Posted May 25, 2017 Author Share Posted May 25, 2017 10 hours ago, marty said: Also can we somehow disable the Network box highlight when we drag a node within it too please. Maybe keep it for when you drag to a new network box. Maybe just limit the highlight style so it's generally less obtrusive, too. Quote Link to comment Share on other sites More sharing options...
Iskander Posted May 27, 2017 Share Posted May 27, 2017 (edited) On 5/22/2017 at 8:08 AM, ikoon said: Dot node can survive Y scissoring. The dot is persistent, if you click on the dot again with Alt. EDIT: btw you can also color the dot. Thank you for solution.) Guys,i am not skillful in python or hscript.( Anybody can help with simple shelf script which is add Null node on selected Dot or even for all selected dots. I think it will be very useful for all. Thanks! Edited May 27, 2017 by Iskander Quote Link to comment Share on other sites More sharing options...
Alexey Vanzhula Posted May 28, 2017 Share Posted May 28, 2017 1. Faster Boolean SOP 2. Multi second input for Boolean SOP 3. OpenCL some part of calculations in Boolean SOP 4. Auto welded pieces when using groups in Boolean SOP 5. Sure, it would be amazing if Boolean SOP will have smooth beveled corners :| 6. Symmetrical modeling 7. Move Brush like in TopoBuild SOP. But without snapping to ref mesh 8. improved OpenCL integration for SOPs 9. Interactive bezier\spline curve creation 10. Fat lines in handles 11. Quick pivot manipulation 12. Revamped scale manipulator: 1 Quote Link to comment Share on other sites More sharing options...
Guest tar Posted May 29, 2017 Share Posted May 29, 2017 an option to run the Viewer in a seperate process so when it crashes out Houdini isn't taken down with it. Very good for MacOs! Quote Link to comment Share on other sites More sharing options...
McNistor Posted May 29, 2017 Share Posted May 29, 2017 @Alexey VanzhulaWhat do you meant at 11? You can already do that in Houdini if I'm not misunderstanding your request. Quote Link to comment Share on other sites More sharing options...
McNistor Posted May 29, 2017 Share Posted May 29, 2017 WTF?! I take no responsibility for the font above! Ha ha! Quote Link to comment Share on other sites More sharing options...
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