kev2 Posted October 19, 2017 Share Posted October 19, 2017 It feels like the 16.5 drumbeats should have started by now. Or did I miss something at SG this year? Quote Link to comment Share on other sites More sharing options...
LaidlawFX Posted October 20, 2017 Share Posted October 20, 2017 SideFX has a cycle for their major releases, so you'll probably hear something again sooner than later. They have launched in the past at Siggraph, a few rare Halloween treats, and then a few winter/spring drops. I'm actually surprised I couldn't find a Wikipedia like entry for their past release dates. Unlike Autodesk they don't launch until they have something worth upgrading about so the timings are not standardized. There is normally an Alpha and Beta build that go up before final launch so they can iron out the major kinks before launch. It's against the NDA to talk about the next major version publicly. Occasionally you'll see a few folks post that don't understand this. Usually a major version is active from say 9 months to 18 months. H14 was the shortest life cycle I can think of, but 16 was only launched this past winter, so it will be all in good time. Only when it goes past a year do people start to hit the drums. Quote Link to comment Share on other sites More sharing options...
kev2 Posted October 20, 2017 Author Share Posted October 20, 2017 Good info. It was the the Houdini History thread below that got me thinking. Quote Link to comment Share on other sites More sharing options...
Iskander Posted October 20, 2017 Share Posted October 20, 2017 4 hours ago, kev2 said: Good info. It was the the Houdini History thread below that got me thinking. Or you can passively check news something like that.) Quote Link to comment Share on other sites More sharing options...
kev2 Posted October 21, 2017 Author Share Posted October 21, 2017 So there's that. Good one. Quote Link to comment Share on other sites More sharing options...
Guest tar Posted October 22, 2017 Share Posted October 22, 2017 16.5 will be a refinement of 16 but 17 will bring in all those new contexts. Tops, Lops et al. afaik Quote Link to comment Share on other sites More sharing options...
kev2 Posted November 7, 2017 Author Share Posted November 7, 2017 Drums fingers on desk...checks web site...tap tap tap...mumbles something about quadrapeds and hotkeys...checks web site... Quote Link to comment Share on other sites More sharing options...
j00ey Posted November 7, 2017 Share Posted November 7, 2017 It appears to be out... Quote Link to comment Share on other sites More sharing options...
Sepu Posted November 7, 2017 Share Posted November 7, 2017 (edited) yep https://www.sidefx.com/products/whats-new-165/ Even though on the download page still showing v 16.0.673, even if I clean up my cache, etc Now working. THX Edited November 7, 2017 by Sepu Quote Link to comment Share on other sites More sharing options...
robert.magee Posted November 7, 2017 Share Posted November 7, 2017 It is available for download now! Quote Link to comment Share on other sites More sharing options...
Thomas Helzle Posted November 7, 2017 Share Posted November 7, 2017 Good stuff! "Quick marks are now saved with the scene file." Hallelujah :-) I may even use them now... No changes to the code editor though it seems... :-( Well, there's always Houdini 17 to hope for a decent editor... Still the Nr. 1 feature I'm missing each and every minute I use Houdini... Funny how devs can be blind to something they use probably 24/7... Cheers, Tom Quote Link to comment Share on other sites More sharing options...
j00ey Posted November 7, 2017 Share Posted November 7, 2017 Oh great, I kept meaning to put persistent quickmarks on the H17 wishlist... someone must have done it for me Quote Link to comment Share on other sites More sharing options...
kev2 Posted November 7, 2017 Author Share Posted November 7, 2017 And we're off... Quote Link to comment Share on other sites More sharing options...
McNistor Posted November 9, 2017 Share Posted November 9, 2017 (edited) Anyone else experience a lag after pressing 'S' in transient mode? A delay between the moment of key pressing and the tool activation. The same with 'space' key. 'alt' seems to be unaffected. Another gremlin seems to be playing with an edge selection persistence after click-drag on empty space to deselect. Can anyone confirm? edit: regarding "edge selection persistence", I've restarted H and the problem disappeared. Hopefully for good. Edited November 9, 2017 by McNistor Quote Link to comment Share on other sites More sharing options...
Mandrake0 Posted November 9, 2017 Share Posted November 9, 2017 On 7.11.2017 at 7:42 PM, Thomas Helzle said: No changes to the code editor though it seems... :-( Well, there's always Houdini 17 to hope for a decent editor... Still the Nr. 1 feature I'm missing each and every minute I use Houdini... Funny how devs can be blind to something they use probably 24/7... Cheers, Tom They code in "opcode" or maybe they know all commands or maybe they dont even need eyes for codeing.... pssst they are ninja coders 1 Quote Link to comment Share on other sites More sharing options...
julca Posted November 10, 2017 Share Posted November 10, 2017 18 hours ago, McNistor said: Anyone else experience a lag after pressing 'S' in transient mode? A delay between the moment of key pressing and the tool activation. The same with 'space' key. 'alt' seems to be unaffected. About S lag : I notice your lag but it just affect the display of the tool activation because in use it seems pretty reactive, as well as "alt" (just test in a really simple scene). Quote Link to comment Share on other sites More sharing options...
julca Posted November 10, 2017 Share Posted November 10, 2017 On my side, I notice that when I am in point selection mode, If I hit "1" it didn't go back in object mode like in v16. Do you notice same behavior ? Quote Link to comment Share on other sites More sharing options...
McNistor Posted November 10, 2017 Share Posted November 10, 2017 @julca indeed, the lag is only a display issue There seems to be no problem with pressing '1' for going back to object mode here. Quote Link to comment Share on other sites More sharing options...
julca Posted November 10, 2017 Share Posted November 10, 2017 9 minutes ago, McNistor said: @julca indeed, the lag is only a display issue There seems to be no problem with pressing '1' for going back to object mode here. Ok, I'm jalous or perhaps I've made a mistake.. On a new scene I create a cube, move some points and now if I hit 1 it doesn't do anything.. (It will normaly go in object mode) cf. screenshot Quote Link to comment Share on other sites More sharing options...
McNistor Posted November 10, 2017 Share Posted November 10, 2017 @julcaMake sure your mouse cursor is over the viewport. Otherwise, I have nothing; it works flawlessly for me. Quote Link to comment Share on other sites More sharing options...
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