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Houdini 18 Wishlist


Alexey Vanzhula

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  • Flipbook / Mplay: It should be able to create directories by its own while saving.
  • Attribute Wrangle: Quick preview of function arguments while typing.
  • A reliable and responsive way to stop a running simulation at the next frame. (Without killing the cache, crashing, etc.)
Edited by AlSk
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  • 3 weeks later...
3 minutes ago, kiryha said:

When should 18 come out? 

Short answer... Soonish, around their typical Halloween time period. There is no announced date.

Long answer... SideFX typically releases at three different points in the year around Fall, Winter and Summer, closely tied to Halloween, a month before GDC, and at Siggraph. On average with a minor release a major.minor version release cycle last about 200+ days. A little more than 7 Months+, with a few exceptions that are notable due to the technology they release in those non-average years. So theoretically we could see a 18.# at Siggraph based on those trends, or if they have some cool stuff that was not ready to release around GDC. This is what happened to TOPs the last release cycle, almost but not quite ready for 17.0 but big enough to garner it's own minor version. The farther out it gets harder to predict because there is a +/- of a few months. Plus even though we are in a period of major and minor .5 releases they don't need to follow that in the long run. We due know from Siggraph that the next one would be H18. Also there has never been another minor release number besides .1 and .5. For a side project I had Houdini analyze Houdini for these trends. 

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Realtime PBR viewport render and fast raytracer built in viewport. With possibilities for both to Rop output. Besides Karma and all his friends that for studios. As an artist I want to see results immediately, not for hours or minutes of waiting or so. Houdini need to shift paradigm about viewport and render. Not everything today about big industry. Look at Blender's Eevee, they did it and everybody loves it. And they have super fast rendering system. Just pull a little bit of future for us. Please.

Edited by monolight
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7 hours ago, monolight said:

Realtime PBR viewport render and fast raytracer built in viewport. With possibilities for both to Rop output. Besides Karma and all his friends that for studios. As an artist I want to see results immediately, not for hours or minutes of waiting or so. Houdini need to shift paradigm about viewport and render. Not everything today about big industry. Look at Blender's Eevee, they did it and everybody loves it. And they have super fast rendering system. Just pull a little bit of future for us. Please.

This is Karma ^. Mantra will be retired once Karma becomes full featured. You can start to use it now within the Stage context in H18.

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