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caskal

Procedural Robots

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Hey guys,

Wanted to share a setup I made generate procedural robots, here are some renders:

02.thumb.jpg.ef85da878217b682cabfd58eaa5eabdd.jpg

1.png.6c16bf81d1dac4b7c477b9801bfe3bd5.png2.png.20b093ee203172f00291bb8179972f5f.png3.png.3257cd1e2f75064152febac2799d27d4.png4.png.725f96f910fccf0e2fee394cba764e3d.png5.png.37f43b623d4a2362a1b5af0789a63bcb.png6.png.5e1d18e103a4dc80207043b89fa6cd79.png7.png.836748c60882830e4991fd3d3961feeb.png8.png.c598919010fd8f79e7dc2da03f529c34.png9.png.e957d3f53d1b786733cd55c63bed3420.png10.png.97673664c5d735e9ddaa00aecc10be08.png

 

Will post some more tomorrow, drops automatic geo from one shape and obj model as silohuette

Cheers!

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impressive

I like the "no more human" design of somes.

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wahoo ! looks really nice !

sweet shader too :)

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These are great! Very interesting stuff - got me thinking how...

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Some more procedural duderinos:

1.png.8c3c2feeef5bc106ff6d7675d4eac6d6.png3.png.2e0a792412aeeb3ea28749799847631a.png5.png.ec2bd284f80885bfe76b22c228e28f0d.png6.png.21ba5a342cfc2b937efec23f9a5675da.png8.png.8a0c6797b216471d60359cab105cdb3d.png9.png.d959d07487eff0d806ecdfff15eed2c6.png11.png.a1f05b8aa71deaa8e8dab0f5af9dd165.png4.png.d442eccd6749f41e3cc8f80e540a84cc.png7.png.e6fe4e3636a58b03926b565e1c9e95fc.png11.png.a1f05b8aa71deaa8e8dab0f5af9dd165.png

2.png

10.png

12.png

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Posted (edited)

Oh-en-Fi ! that's scary good !

Thanks for the peak into your setup :) You even made a nice tool out of it, sweet.

That yellow shirt brought a smile on me again :D

 

makes you wanna break that static constraint and see a couple of moves ! Are you considering it ?

Must be quite a challenge, specially if you don't allow cheating with a bendable metal !!!

 

Edited by 6ril
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where's one wearing a facemask ?

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Thanks for showing the setup. I was able to remake a simple version using the letters from the SONY logo as the armor parts.

Untitled-1.jpg

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Thanks guys! @Howitzer99 @Noobini @Atom @6ril

@6ril what do you mean? "makes you wanna break that static constraint and see a couple of moves ! Are you considering it ?"  like animating the character with some cloth? 

@Atom diggin that dolphin! 

@Noobini i always have a hard time interpreting your jokes :D

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hey Caskal,

yes, animating is what I meant.

And I added that it would be quite a difficult task, specially if you aim for realistic articulation ( not bending what seems to be metal), since the "randomness" of your process isn't placing pivot at the proper places.

 

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