caskal Posted March 31, 2020 Share Posted March 31, 2020 Hey guys, Wanted to share a setup I made generate procedural robots, here are some renders: Will post some more tomorrow, drops automatic geo from one shape and obj model as silohuette Cheers! 7 Quote Link to comment Share on other sites More sharing options...
flcc Posted March 31, 2020 Share Posted March 31, 2020 impressive I like the "no more human" design of somes. 1 Quote Link to comment Share on other sites More sharing options...
6ril Posted April 2, 2020 Share Posted April 2, 2020 wahoo ! looks really nice ! sweet shader too 1 Quote Link to comment Share on other sites More sharing options...
momposina Posted April 4, 2020 Share Posted April 4, 2020 These are great! Very interesting stuff - got me thinking how... 1 Quote Link to comment Share on other sites More sharing options...
caskal Posted April 4, 2020 Author Share Posted April 4, 2020 thanks guys! appreciate it @flcc @6ril @momposina I spoke about the setup here: 3 1 Quote Link to comment Share on other sites More sharing options...
caskal Posted April 4, 2020 Author Share Posted April 4, 2020 Some more procedural duderinos: 2 Quote Link to comment Share on other sites More sharing options...
6ril Posted April 4, 2020 Share Posted April 4, 2020 (edited) Oh-en-Fi ! that's scary good ! Thanks for the peak into your setup You even made a nice tool out of it, sweet. That yellow shirt brought a smile on me again makes you wanna break that static constraint and see a couple of moves ! Are you considering it ? Must be quite a challenge, specially if you don't allow cheating with a bendable metal !!! Edited April 4, 2020 by 6ril 1 Quote Link to comment Share on other sites More sharing options...
Noobini Posted April 4, 2020 Share Posted April 4, 2020 where's one wearing a facemask ? 1 Quote Link to comment Share on other sites More sharing options...
Atom Posted April 4, 2020 Share Posted April 4, 2020 Thanks for showing the setup. I was able to remake a simple version using the letters from the SONY logo as the armor parts. 1 Quote Link to comment Share on other sites More sharing options...
Howitzer99 Posted April 13, 2020 Share Posted April 13, 2020 Very nice, thanks for sharing Caskal! 1 Quote Link to comment Share on other sites More sharing options...
caskal Posted April 18, 2020 Author Share Posted April 18, 2020 Thanks guys! @Howitzer99 @Noobini @Atom @6ril @6ril what do you mean? "makes you wanna break that static constraint and see a couple of moves ! Are you considering it ?" like animating the character with some cloth? @Atom diggin that dolphin! @Noobini i always have a hard time interpreting your jokes 1 Quote Link to comment Share on other sites More sharing options...
6ril Posted April 18, 2020 Share Posted April 18, 2020 hey Caskal, yes, animating is what I meant. And I added that it would be quite a difficult task, specially if you aim for realistic articulation ( not bending what seems to be metal), since the "randomness" of your process isn't placing pivot at the proper places. 1 Quote Link to comment Share on other sites More sharing options...
thebrettwalter Posted April 18, 2020 Share Posted April 18, 2020 they're super cool! Quote Link to comment Share on other sites More sharing options...
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