caskal Posted April 3, 2020 Share Posted April 3, 2020 Hey guys, Been doing some procedural robots by projecting some shapes onto a human mesh. I like the results so far, but I'm wondering if there's any method to project shapes ib each primitive without intersection here are some pics to show my idea: and what I'm trying to get: Maybe foreach with ray might be the solution but i tried some stuff without luck. Here are some renders from the setup I had right now, just trying to improve a bit: Tagging some masters to see if they know a solution: @f1480187 @petz @Noobini @konstantin magnus @mestela Thanks! Quote Link to comment Share on other sites More sharing options...
Librarian Posted April 3, 2020 Share Posted April 3, 2020 Akira Saito( Master of robots) file and file that take color and makes close spline of that Haloooo ..Thanx Golden Teacher 1 Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted April 3, 2020 Share Posted April 3, 2020 Hi @caskal, you can squeeze geometry onto primitives using the primuv() function: 1 Quote Link to comment Share on other sites More sharing options...
caskal Posted April 3, 2020 Author Share Posted April 3, 2020 hey buddy @Librarian thanks! saw that file the other day, I was looking on all over Akira twitter to get some of his magic crazy dude and big inspiration, btw following your work on insta cnc_verkstad love it! @konstantin magnus LEGEND! exactly what I was looking for, studying all the types of work to do this, also the post from @f1480187 on that thread got useful info, new ways to explore the robots, thanks!! Quote Link to comment Share on other sites More sharing options...
Noobini Posted April 3, 2020 Share Posted April 3, 2020 (edited) @caskallol...clearly I'm the odd one out among the 'masters' (just a keen hobbyist I'm afraid, not a pro) Edited April 3, 2020 by Noobini 1 Quote Link to comment Share on other sites More sharing options...
caskal Posted April 4, 2020 Author Share Posted April 4, 2020 18 hours ago, Noobini said: @caskallol...clearly I'm the odd one out among the 'masters' (just a keen hobbyist I'm afraid, not a pro) well you are a pro to me! helped me a lot, thanks for that! 1 Quote Link to comment Share on other sites More sharing options...
vinyvince Posted September 4, 2020 Share Posted September 4, 2020 (edited) On 03/04/2020 at 6:02 PM, Librarian said: Akira Saito( Master of robots) file and file that take color and makes close spline of that Haloooo ..Thanx Golden Teacher You mean this round bevel example where yo goi to uv space, offset with expand2d to offset and attribute transfer by uv and wrangle P with edge distance? The resulting geo is not clean and there are holes , especially when increasing the offset and not much control on the bevel profile shape. Couldnt solved the hole issue so far. I will maybe prefer to use a ramp with the distance from the edge or boolean the edges, or Pop and Cop for some different effect ________________________________________________________________ Vincent Thomas (VFX and Art since 1998) Senior Env and Lighting artist & Houdini generalist & Creative Concepts http://fr.linkedin.com/in/vincentthomas Edited September 4, 2020 by vinyvince Quote Link to comment Share on other sites More sharing options...
Librarian Posted September 4, 2020 Share Posted September 4, 2020 @vinyvince Quote The resulting geo is not clean and there are holes .. Just more divisions in polyexpand 2d (2) ..it works here On H Indie 18.0532 Quote Link to comment Share on other sites More sharing options...
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