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Ray project shape per primitive, not overlapping


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Hey guys,

Been doing some procedural robots by projecting some shapes onto a human mesh. I like the results so far, but I'm wondering if there's any method to project shapes ib each primitive without intersection

here are some pics to show my idea:

project_1.thumb.jpg.60223faeed77423a8caf8ff9bd67f630.jpg

and what I'm trying to get:

project_2.thumb.jpg.968be39305b97ea6daad4c7b57fadf35.jpg

Maybe foreach with ray might be the solution but i tried some stuff without luck.

Here are some renders from the setup I had right now, just trying to improve a bit:

robot_tex_6.jpg.730ca34d054d477c00cc040ee079aca7.jpg2.jpg.4ae2f32bedefa1e732befb37b253bb9d.jpgaaa.jpg.361780c44be4243d5e66f2659a45645a.jpgcloth_v2.jpg.cb9c797e80f388b01230ab7c0334020a.jpginsta1.jpg.b086ea4bd178a4460b2dfbc165fb85a9.jpginsta5.jpg.c8b9d7786b147c32e2dd8b9aa5737b78.jpg8.png.b6b30b1a376c6986e1e2fd3d5b0571bc.pngrobot_proce_3_36.jpg.eaee4b526447f0b1c1a7079144b1cf67.jpgrobot_proce_08_35.jpg.b2ccec85a055d79125e6eecccd5c776a.jpgrobot_proce_09_65.jpg.972876b4fadcbeebb910f33d15ef0d92.jpgrobot_proce_09_30.jpg.7e9075503a20e78051de8c2082afbcfd.jpgrobot_proce_10_10.jpg.c5317b8d427625de45ab7c592b277808.jpgrobot_proce_13b.3.jpg.40cd9a5e11846898ad0d74d4825b3c28.jpg

 

Tagging some masters to see if they know a solution: @f1480187 @petz @Noobini @konstantin magnus @mestela

Thanks!

 

 

 

 

 

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hey buddy @Librarian thanks! saw that file the other day, I was looking on all over Akira twitter to get some of his magic :D crazy dude and big inspiration, btw following your work on insta cnc_verkstad love it!

@konstantin magnus LEGEND! exactly what I was looking for, studying all the types of work to do this, also the post from @f1480187 on that thread got useful info, new ways to explore the robots, thanks!!

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  • 4 months later...
On 03/04/2020 at 6:02 PM, Librarian said:

Akira Saito( Master of robots) file and file that take color and makes close spline of that  Haloooo ..Thanx Golden Teacher :wub:

 

You mean this round bevel example where yo goi to uv space, offset with expand2d to offset and attribute transfer by uv and wrangle P with edge distance?

The resulting geo is not clean and there are holes , especially when increasing the offset and not much control on the bevel profile shape.  Couldnt solved the hole issue so far.

I will maybe prefer to use a ramp with the distance from the edge or boolean the edges, or Pop and Cop for some different effect

 

________________________________________________________________

Vincent Thomas   (VFX and Art since 1998)
Senior Env and Lighting  artist & Houdini generalist & Creative Concepts

 http://fr.linkedin.com/in/vincentthomas

Edited by vinyvince
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