RTHMan Posted February 16, 2021 Share Posted February 16, 2021 Is there a way I can change a dual mesh into a Voronoi mesh? Here's a link to a dual mesh video. Houdini Quicktip 004 Quick Dual mesh - YouTube Quote Link to comment Share on other sites More sharing options...
anim Posted February 17, 2021 Share Posted February 17, 2021 11 hours ago, Bennell said: Is there a way I can change a dual mesh into a Voronoi mesh? Here's a link to a dual mesh video. Houdini Quicktip 004 Quick Dual mesh - YouTube what do you call Voronoi mesh? It's sort of the same principle, so it really comes down to what you are expecting but if you just want to go from dual back to the original topology, you can do another dual mesh operation (you may need to uncheck Convex Polygons) Quote Link to comment Share on other sites More sharing options...
RTHMan Posted February 17, 2021 Author Share Posted February 17, 2021 This is what I want. Quote Link to comment Share on other sites More sharing options...
Noobini Posted February 17, 2021 Share Posted February 17, 2021 surely you can work it out from here: Quote Link to comment Share on other sites More sharing options...
RTHMan Posted February 17, 2021 Author Share Posted February 17, 2021 I don't want it to be a fracture, I want it to be a single mesh just like what's in the video I posted. I want a Voronoi pattern to generate scales like the smaller ones in this photo. Quote Link to comment Share on other sites More sharing options...
Librarian Posted February 17, 2021 Share Posted February 17, 2021 @Bennell You only need know model of lizard, I think . Have Fun ! ScalesdODforce.hiplc 2 Quote Link to comment Share on other sites More sharing options...
RTHMan Posted February 17, 2021 Author Share Posted February 17, 2021 (edited) If those could be applied to a lizard mesh, that would be great! Edited February 17, 2021 by Bennell correction Quote Link to comment Share on other sites More sharing options...
Librarian Posted February 17, 2021 Share Posted February 17, 2021 (edited) @Bennell Please give me if You have Lizard Model . Edited February 17, 2021 by Librarian Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted February 17, 2021 Share Posted February 17, 2021 You could look into displacing a high-resolution mesh with voronoise in a point VOP. For the time being, here is a way to populate a surface with real scales. scales.hiplc 6 Quote Link to comment Share on other sites More sharing options...
RTHMan Posted February 17, 2021 Author Share Posted February 17, 2021 24 minutes ago, Librarian said: @Bennell Please give me if You have Lizard Model . I don't have a lizard model but I do have a dragon model. Quote Link to comment Share on other sites More sharing options...
RTHMan Posted February 17, 2021 Author Share Posted February 17, 2021 12 minutes ago, konstantin magnus said: You could look into displacing a high-resolution mesh with voronoise in a point VOP. For the time being, here is a way to populate a surface with real scales. scales.hiplc I need a workflow to create real scales like the ones in this video. They are done with a proprietary tool called RepTile. 08_RepTile_Scale_Test_01_InitialTest.mp4 Quote Link to comment Share on other sites More sharing options...
Aizatulin Posted February 17, 2021 Share Posted February 17, 2021 You can try to combinate some nodes like polyextrude, fuse, polyreduce and subdivide on a voronoi pattern. Here is a simple example ... voronoi_scales_simple.hipnc 2 Quote Link to comment Share on other sites More sharing options...
RTHMan Posted February 17, 2021 Author Share Posted February 17, 2021 4 minutes ago, Aizatulin said: You can try to combinate some nodes like polyextrude, fuse, polyreduce and subdivide on a voronoi pattern. Here is a simple example ... voronoi_scales_simple.hipnc Not what I had in mind. Quote Link to comment Share on other sites More sharing options...
Librarian Posted February 17, 2021 Share Posted February 17, 2021 Confuse-a-Cat ... Check those fingers boom bomm int numPt = npoints(1); vector pos[]; vector otherP; for( int i = 0; i <numPt; i ++ ) { otherP = point(1,"P",i); append(pos,otherP); } float ds = ch("ds"); foreach(vector iPos;pos){ float dist = distance(iPos,@P); ds = min(dist,ds); } @Cd = ds; 1 Quote Link to comment Share on other sites More sharing options...
RTHMan Posted February 17, 2021 Author Share Posted February 17, 2021 If you could work out an equivalent for this paper in Houdini, that would be great! I've been trying to for a while now. RepTile.pdf Quote Link to comment Share on other sites More sharing options...
ryew Posted February 18, 2021 Share Posted February 18, 2021 (edited) One of the things I have loved about odforce for years is how very generous so many talented artists are on here, but this thread really underscores the downside of that when people abuse that spirit. I'm amazed that multiple artists who have generously and repeatedly provided advice and source files for various methods are simply being given repeated requests for additional free work as thanks for their time. Presumably you are being paid for your work generated with such specific requirements, yet at no point in this entire thread have you indicated any thanks or gratitude to those who have posted solutions to help you, simply demanded more work from theim for free in a rude manner. Perhaps consider making an effort with some of the various methods already offered, and post a .hip file showing you've put any work whatsoever into resolving your request rather than continuing to demand that others simply hand you fully-formed solutions for you to profit off of. Edited February 18, 2021 by ryew 7 Quote Link to comment Share on other sites More sharing options...
RTHMan Posted February 18, 2021 Author Share Posted February 18, 2021 I'm just asking for help to develop ideas that I can share with others. Quote Link to comment Share on other sites More sharing options...
RTHMan Posted February 18, 2021 Author Share Posted February 18, 2021 I already got my answer which is that I can't change a dual mesh to the Voronoi mesh I had in mind, so thank you. Quote Link to comment Share on other sites More sharing options...
Librarian Posted February 18, 2021 Share Posted February 18, 2021 14 hours ago, Bennell said: I've been trying to for a while now. @ryew Typically how World and everything around us work ...if not to for Crying Than just have Fun and Listen to Satriani and Love your nearest -nothing more really -F.ck the Capitalism. @Bennell Eishhhh Now you have tuto completo Just warm up the Chair and share ... With this tricks and if you search UV tricks you can make nice Scales . Quote Link to comment Share on other sites More sharing options...
michael Posted August 25, 2021 Share Posted August 25, 2021 Lets try to keep things civil great examples! Quote Link to comment Share on other sites More sharing options...
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