zasid Posted March 7, 2008 Share Posted March 7, 2008 Question for Jason. Hi Jason. Why are you using VOP Displament node with that expression on it .I didnt get it is there and alternative for this .I tried vex dispalcement with the displacement map but it doesn't seems to work .Can you shed some more lite on it Thanks . regards, Zohaib Ahsan Quote Link to comment Share on other sites More sharing options...
rob Posted March 9, 2008 Share Posted March 9, 2008 Eetu :- In the mantra output Rop there is a property page with your name on. Whats this for and how do you add them . regards Rob Quote Link to comment Share on other sites More sharing options...
kodiak Posted March 9, 2008 Share Posted March 9, 2008 P.P.P.S: er... that's "AXYZ", not "AXIS" Haha..Mario, just so that you know, we deliberately switched to Houdini at AXIS (Glasgow). Just for the sake of confusing the hell out of the community Quote Link to comment Share on other sites More sharing options...
eetu Posted March 9, 2008 Author Share Posted March 9, 2008 Eetu :- In the mantra output Rop there is a property page with your name on. Whats this for and how do you add them . You can add your own generic parameters as well as tabs from under the gear icon on the top right of the parameters panel. These are a generalized version of the spare parameters of old. I dropped in a tab of my own to test different rendering parameters that are not exposed by default. These can be added from under the same gear icon. I'm still a bit confused about where each of the rendering parameters belong, in the object container or in the rop or somewhere else.. BTW, beautiful renders everybody! Keep 'em coming (and don't forget the .hips eetu. Quote Link to comment Share on other sites More sharing options...
symek Posted March 9, 2008 Share Posted March 9, 2008 P.P.P.S: er... that's "AXYZ", not "AXIS" Actually there is an AXIS_SSS shader and it works with raytrace/no_point_cloud mode so I thought Jason was refering to that one... http://www.sidefx.com/exchange/info.php?fi...p;versionid=464 doesn't matter. The more the better. Quote Link to comment Share on other sites More sharing options...
rob Posted March 10, 2008 Share Posted March 10, 2008 This is a great thread indeed. Learning lots and also poking around Lots . On the geometry node I added a displacement bound value and added some interesting properties on dicing which I have just been trying to find out about.There were more I could add but not got round to that .... simpledisp.rar Quote Link to comment Share on other sites More sharing options...
jason_slab Posted March 10, 2008 Share Posted March 10, 2008 Question for Jason.Hi Jason. Why are you using VOP Displament node with that expression on it .I didnt get it is there and alternative for this .I tried vex dispalcement with the displacement map but it doesn't seems to work .Can you shed some more lite on it Thanks . regards, Zohaib Ahsan hey check ur pm j Quote Link to comment Share on other sites More sharing options...
michael Posted March 10, 2008 Share Posted March 10, 2008 @rob "That's no moon!" Quote Link to comment Share on other sites More sharing options...
Mario Marengo Posted March 10, 2008 Share Posted March 10, 2008 Haha..Mario, just so that you know, we deliberately switched to Houdini at AXIS (Glasgow). Just for the sake of confusing the hell out of the community Hehehe.... oooops! Sorry everyone. I hadn't downloaded the hipfile... I just assumed. My bad. Apologies to our friends from Glasgow! Cheers. Quote Link to comment Share on other sites More sharing options...
rob Posted March 13, 2008 Share Posted March 13, 2008 (edited) Well I am simply stunned to see how good Mantra is at displacement. This little ole rock is using noise to push points along their normals and then a displacment shader on top for added detail , such a breeze to do compared to MR and Maya Edited March 13, 2008 by rob Quote Link to comment Share on other sites More sharing options...
Guest Swann Posted March 24, 2008 Share Posted March 24, 2008 (edited) Does this thread is still alive ? This is my aproach. You can find more here: Visit My WIP Edited May 1, 2008 by SWANN Quote Link to comment Share on other sites More sharing options...
JDenker Posted March 25, 2008 Share Posted March 25, 2008 is looking impressive. how long was the rendertime? Quote Link to comment Share on other sites More sharing options...
Guest Swann Posted March 25, 2008 Share Posted March 25, 2008 (edited) is looking impressive. how long was the rendertime? about 5-9 minutes Edited March 25, 2008 by SWANN Quote Link to comment Share on other sites More sharing options...
sibarrick Posted March 25, 2008 Share Posted March 25, 2008 Looks really good. Journey to the center of the earth! Quote Link to comment Share on other sites More sharing options...
cellchuk Posted March 26, 2008 Share Posted March 26, 2008 I've just seen the thread and I think all renders are great just great. so nice job everyone ------- (I agree with peter, one of these would easily be the splash screen for H9) Quote Link to comment Share on other sites More sharing options...
RonensArt Posted April 1, 2010 Share Posted April 1, 2010 I've just seen the thread and I think all renders are great just great. so nice job everyone ------- (I agree with peter, one of these would easily be the splash screen for H9) Good Stuff! I really like this cave. Here's a displacement nice error i got by mistake Quote Link to comment Share on other sites More sharing options...
RonensArt Posted April 1, 2010 Share Posted April 1, 2010 here Quote Link to comment Share on other sites More sharing options...
freaq Posted September 8, 2012 Share Posted September 8, 2012 here wow cool Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.