archform Posted March 30, 2008 Share Posted March 30, 2008 Hi I know too, that this challenge is almost over... So, I starting with the playing card. Model is create as series of NURBS surfaces. I post my scene file here with some build versions of cards. Here is my screenshot: playing_card_01.hipnc Quote Link to comment Share on other sites More sharing options...
Marc Posted March 30, 2008 Share Posted March 30, 2008 Well technically the challenge is over as far as judging goes (we'll be announcing the winners shortly). But you're more than welcome to try and complete something following the rules anyway. It's quite a nice one to learn procedural modeling with. M Quote Link to comment Share on other sites More sharing options...
archform Posted March 31, 2008 Author Share Posted March 31, 2008 (edited) Hi Thank Marc for your support. I know, i am no longer in "racing", but i tru continue to make it. I have tried to make a proceduale texture... here is the result playing_card_02.hipnc Edited April 1, 2008 by archform Quote Link to comment Share on other sites More sharing options...
archform Posted April 1, 2008 Author Share Posted April 1, 2008 Hi I have fixed a little bug in comp1 and UVunwrap... , and here is a small update I created the card back pattern from a set of L-system SOP. I used all these surfaces in compositing network (comp1) to create texture. To save the texture to disk render comp1 node FIRST and then mantra1. playing_card_03.hipnc Quote Link to comment Share on other sites More sharing options...
maharzan Posted April 2, 2008 Share Posted April 2, 2008 Thats looking like the original.. can't wait to see the final product as well... Do you mean that you created texture in Houdini ? How do we do that? Quote Link to comment Share on other sites More sharing options...
eetu Posted April 2, 2008 Share Posted April 2, 2008 Ohh, procedural cards - what a cool idea and great execution! eetu. Quote Link to comment Share on other sites More sharing options...
dbukovec Posted April 2, 2008 Share Posted April 2, 2008 This is most awesome! Quote Link to comment Share on other sites More sharing options...
rdg Posted April 2, 2008 Share Posted April 2, 2008 innovative l-systems usage ... very impressive! Quote Link to comment Share on other sites More sharing options...
maharzan Posted April 2, 2008 Share Posted April 2, 2008 actually, can you also post the texture files...?? Quote Link to comment Share on other sites More sharing options...
Marc Posted April 2, 2008 Share Posted April 2, 2008 wow.. those lsystems are amazing. Very nicely done... Quote Link to comment Share on other sites More sharing options...
LEO-oo- Posted April 3, 2008 Share Posted April 3, 2008 I agree - cool lsystem! Quote Link to comment Share on other sites More sharing options...
archform Posted April 6, 2008 Author Share Posted April 6, 2008 (edited) Hi Thank you all for the reviews. Little update... I have build the bridge and a set of card textures (all procedual). actually, can you also post the texture files...?? The card texture set is created in geo_Texture obj and composited in img/comp1. To save the texture to disk click to render img/comp1/rop_comp or out/comp1 (red) nodes FIRST and then mantra1. Output texture range is to $Temp directory. 1-36 card set textures, 37-40 Aces, 41 is card back side. The bridge is created from a set of 3 Linie Sops. To test another version of bridge, connect Bridge/edit2/test and Bridge/xform6/test as described (red color). Linies, resamples, carve_PYLON_HIGHT, fillet_ARCH, xform_SIZE SOPs - are controls (color coded). bridge_01.hipnc archform Edited April 6, 2008 by archform Quote Link to comment Share on other sites More sharing options...
bealobo Posted April 6, 2008 Share Posted April 6, 2008 wow, amazing! Quote Link to comment Share on other sites More sharing options...
FrankFirsching Posted April 10, 2008 Share Posted April 10, 2008 Very impressive work. I especially like the idea of using l-systems to texture the cards. Quote Link to comment Share on other sites More sharing options...
ykcosmo Posted July 17, 2008 Share Posted July 17, 2008 looks cool!! Quote Link to comment Share on other sites More sharing options...
Ta Posted January 7, 2009 Share Posted January 7, 2009 archform! I that this work is of a long time ago already, but I see It today, thank you very much for sharin the files, I apreciate very much, because I'm trying learning seriously Houdini in these year. I think your work with Lsystem its very impresive! Congratulations! Quote Link to comment Share on other sites More sharing options...
Andrey Posted January 10, 2009 Share Posted January 10, 2009 Hm, that is this. http://forums.cgsociety.org/showthread.php...age=1&pp=15 Quote Link to comment Share on other sites More sharing options...
MENOZ Posted January 10, 2009 Share Posted January 10, 2009 (edited) archform I haven't seen ths thread yet! cool!! thaks for sharing! Hm, that is this. http://forums.cgsociety.org/showthread.php...age=1&pp=15 excuse me.. why the angry face? Edited January 10, 2009 by MENOZ Quote Link to comment Share on other sites More sharing options...
jimbojones Posted January 15, 2009 Share Posted January 15, 2009 so how come the Adobe piece looks so much like the challenge....which came first? Quote Link to comment Share on other sites More sharing options...
Mario Marengo Posted January 15, 2009 Share Posted January 15, 2009 Hm, that is this. http://forums.cgsociety.org/showthread.php...age=1&pp=15 so how come the Adobe piece looks so much like the challenge....which came first? Perhaps if you guys read the actual challenge you might get the answer: Your quest:To recreate one of the three complex structures similar to the ones seen here : http://www.adobecards.com/ , out of cards. Quote Link to comment Share on other sites More sharing options...
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