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Found 5 results

  1. Houdini tutorial VOL 01 Houdini Training Package number 1: Educator : Amin Sadeghvand | Software : HOUDINI 15.5 | Level : Medium | Duration : 13 hr | Volume : 4.31 GB| Quality : HD | Language : English . Website
  2. !ZLS Productions is looking for a Houdini artist for a project based remote job. Project includes: - Beach tank simulations - Ocean tools with flip fluids (jetsky and large waves) - Grass creation - Shading and proper render setup for the above - Scene setup, environment development Project will start in the very near future, please, apply only if you are available for immediate start. Send your relevant reel here: info@zlsproductions.com
  3. Hello, My name is Alex Pavel and i'm from Romania. I have a background in Fine Arts and Architecture. I just graduated a one year Houdini FX class with cgspectrum school and i'm looking for a junior position. This is my showreel: Thank you, Alex Pavel
  4. hi guys im faouzi junior fx artist from morocco casablanca i work with 3ds max stuff . fumefx - thinking particles - krakatoa - particle flow - rayfire ... i have one question for u if it possible . recently i became interested in houdini fx i find he is complete software and specially sidefx do a good update on him year after year and i think is easy to learn that software , my question is : as junior fx artist did i should continue progressing on 3ds max or switch to houdini fx ? because i see it houdini is the future . thank you
  5. Running Win 7 Professional x64. Houdini latest version 12.5.533. I've been rendering this simulation for some time now. Anyway, what I noticed is that Windows has allocated around 14GB (stays around there) to the Cached Memory. Now from what I've been told, this is standby memory and should be allocated to a program if it needs it. In my render settings, I set the max cache ratio to 0.9 so shouldn't it all be allocated to the houdini render? My CPU is maxing out the whole time but the RAM keeps floating around 14GB. My actual simulation (rop_geo) was around 6GB so even if I take that into account I should still have 8 GB left. I even closed almost everything down and still didn't see much change? I tried stopping my render, going to the Houdini Cache Manager and clearing it up but still had at least 13GB or so of cached physical mem. I'm not sure if it's Maya but even it's cache wouldn't even come close to 2GB when it's not open right? I cleared the After Effects cache files as well. Other than that, I only really run Nuke and I know it doesn't take up that much. http://i296.photobucket.com/albums/mm182/A_A_M_I_R/houdini_cache.jpg Any ideas?