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art3mis

Siggraph 2017- same old or?

21 posts in this topic

Other than what I can source online was wondering if anyone has some feedback, especially if you've attended. What's new and exciting?

Any noticeable trends in the world of CG, rendering, etc (other than predictably more VR, AR stuff)?

Trying to make time to go thru some of the live sessions and read some of the papers.

http://s2017.siggraph.org/live-streaming-sessions

Not sure how long they will be posted for free

Lots to digest:)

http://www.siggraph.org/sites/default/files/SIGGRAPH-2017-Emerging-Technologies.html

http://www.siggraph.org/sites/default/files/SIGGRAPH-2017-Real-Time-Live.html

http://www.siggraph.org/sites/default/files/SIGGRAPH-2017-Art-Gallery.html

http://www.siggraph.org/sites/default/files/SIGGRAPH-2017-Talks.html

http://www.siggraph.org/sites/default/files/SIGGRAPH-2017-VR-Village.html

Edited by art3mis

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The SideFX sessions will be posted to the GoProcedural channel on Vimeo once the conference is over.

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54 minutes ago, malexander said:

The SideFX sessions will be posted to the GoProcedural channel on Vimeo once the conference is over.

they where some hours public. i was thinking wow SESI is fast :) 

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I believe the intention was always to post them after the conference, and they were accidentally made public and that's been fixed. But from what I saw of the them, they'll be worth the wait :)

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Fwiw some critical feedback from what was posted before is that we are looking for detailed muscle results. The setup and sim times should really be worth it vs setting blend shapes.

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I watched a few minutss of the Crowds and Knippling's Booleans. Solid stuff. I wish they weren't  holding them back asI have a long flight tomorrow and was going to settle into some HoudiniFlix. 

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Topobuild looks pretty amazing..is it just me or are the audio levels way too low on these clips?

 

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On 8/2/2017 at 10:55 AM, art3mis said:

Any noticeable trends in the world of CG, rendering, etc (other than predictably more VR, AR stuff)?

 

More and more studios write their own pathtracer. Vectorization is key these days.

Pretty much everybody also has/uses a denoiser. Time to have one for Mantra?

Dark beer is the next big thing after IPA.

 

edit: Oh, and of course deep learning is making all sorts of inroads into the 3d world.

Edited by eetu
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3 minutes ago, eetu said:

 

Dark beer is the next big thing after IPA.

 

My God! I was again years ahead of time. 

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1 hour ago, eetu said:

Vectorization is key these days.

AVX-512?

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Matt Ebb pretty much wraps up to process to doing interesting vfx work IMO.

 

 

 

 

 

 

 

 

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12 hours ago, marty said:

AVX-512?

Up to and including, depending on the renderer :)

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https://www.awn.com/news/pixar-animation-studios-showcases-new-rendering-technologies-siggraph-2017

Could be interesting. Basically what Thea does for years (using CPU and GPU simultaneously) but in a more production oriented renderer...
Looking forward to how it actually performs.

Watched Matt Ebbs video and Anastasia Oparas so far - awesome to see how some people are wired. One writes a path tracer for thrills, the other is so into proceduralism that she even creates image frame profiles with an L-System. Simply brilliant! :-)

Cheers,

Tom

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