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Can't post and I'm told I'm new to the server?
Librarian replied to Thomas Helzle's topic in Feedback, Suggestions, Bugs
we move along then "VVVV nice" Just answer to that Dude on other subForum simple or?? we gonna now Circulate on Forum "where it's mine cheese"? https://forums.odforce.net/topic/27409-toms-learning-houdini-gallery/?do=findComment&comment=242477 -
Can't post and I'm told I'm new to the server?
Thomas Helzle replied to Thomas Helzle's topic in Feedback, Suggestions, Bugs
So somebody else posted on the thread, seems it's only me who can't post on my own thread... Weird. -
Please make the new section in Forum !!!
Librarian replied to Librarian's topic in Feedback, Suggestions, Bugs
@Marc I was considering that particular subsection. - Today
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@Thomas Helzle just answer him Here _ I'm also interested on that Subject , https://forums.odforce.net/forum/21-effects/
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PranayMundada joined the community
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F_Keisuke joined the community
- Yesterday
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Can't post and I'm told I'm new to the server?
Thomas Helzle replied to Thomas Helzle's topic in Feedback, Suggestions, Bugs
I just tried again: I enter my text, click on Submit, then I'm transported to the top of the page, but my post doesn't show up when I scroll back down. The editor still has my text in it when I click on it again, but that doesn't help me much. Can you maybe try to post on the thread? Did that update break more stuff maybe? Not superimportant, like I said, I moved on to realtime graphics in VVVV, just wanted to answer the user who posted there... Cheers, Tom -
Can't post and I'm told I'm new to the server?
Thomas Helzle replied to Thomas Helzle's topic in Feedback, Suggestions, Bugs
The response just didn't show up, I tried several times and it just stayed in the editor. Is there a minimum number of posts one has to have or some other shenanigans? I'll try again later. Thanks! -
Sarah Hashem joined the community
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Marc started following Can't post and I'm told I'm new to the server? and Please make the new section in Forum !!!
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Please make the new section in Forum !!!
Marc replied to Librarian's topic in Feedback, Suggestions, Bugs
Machine learning is definitely something that will increase along with the current workflows, but I think a dedicated forum space to it is unnecessary. We can include it in the various subsections we have if needed. Happy to revisit this in the future though! -
Can't post and I'm told I'm new to the server?
Marc replied to Thomas Helzle's topic in Feedback, Suggestions, Bugs
All of our ranks were reset on a forum upgrade sadly. However that shouldn't stop you from replying.... I don't see the response, perhaps there's something else going on? -
Thanks for your replies, as soon as I have a moment I'll look into it. I know it's stupid, but I'm trying and playing with it.
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@akkanein You can use Point force in this case You have more control and option to Fine Adjust movement and Physic , check also on the Web, instancing RBD, Examples. FCol.hipnc
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I don't think it's worth to increase bounce value above 1, rbd's behavior becomes unpredictable, the speed is too high, a bullet solver unable to calculate collision. Disable gravity, set initial velocity for the spheres, increase substeps on the bullet solver and control spheres' velocity. Use post simulation retime sop if you need more speed. crazybounce_01.hipnc
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I think we misunderstood, I don't want to put the value in the base value, but if I put "Bounce" on 2 in RBDPackedObject some spheres fly out of the box and i want hold them in box. Outofthebox.mp4
- Last week
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Locate your RBDPackedObject node, Physical TAB. Right-click on the bold values and choose Revert To Defaults.
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Hi, I'm starting to play with RBD and with DOP I have a box and in it Spheres which I set more bounce, but I would like them all to stay in the box, how can I do that? crazybounce.hipnc
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Thanks everyone for the suggestions. I think can I make it from here.
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Why not just an actual transform of the pre-deformed grids for infinite rotation? Unless the grids/ribbons need to actively deform along with the rotation, seems it would read the same visually.
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davidyannick started following Issue with Path Deform
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I'm trying to "roll" a ribbon around a circle but it does not work as I've expected, can you help me please ? Thanks path deform.hiplc
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Have you tried noise (or some modification), here is a simple setup grid_color_noise_simple.hipnc
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@caskalDid you ever figure this effect out? I'm super curious how you got the effect you were getting in your attempts.
- 6 replies
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- heightfield
- painting
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Emit 1 Particle Per Sec - Starting From Frame 1
GlennimusPrime replied to GlennimusPrime's topic in General Houdini Questions
Thanks @Atom! Making great progress! I've also created a 'firing' toggle with your previous vex wrapped in another if statement (if firing == 1, shoot bullets, else remove all points). int fire = chi("firing"); if(fire==1){ if(@Frame!=1){ if ($FF % chf("shoot_every_frames")){ removepoint(0,@ptnum); } } } else{ removepoint(0,@ptnum); } I think I now need to know which frame that fire toggle has been activated? My thoughts are to replace: '@Frame!=1` With: '@Frame!=@fire_activation_frame' I just need to work out how to store that '@fire_activation_frame' attribute when the fire toggle is first set to 1. Any ideas? emit_particles_v03.hipnc -
I'm trying to create something like this. I'm drawing a blank? Two grids rotating, but they need to loop. Would this just be an animated twist node?