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Showing results for tags 'Sea'.
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Hi Guys, I am struggling to achieve a believable blood in water effect. I was hoping someone could give me some tips or advise to help steer me in the right direction. Currently I am using a pretty simple pyro setup and sourcing a custom vel field, in an attempt to simulate underwater turb...
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Hello guys! I'm some kind of a newbie to Houdini but not really in the 3D field. I would like to have some feedback and your opinion on my ocean shader. It's a simple scene which will be animated with a camera traveling toward the horizon, I use it to learn more about houdini ocean shader...
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is there any way to control Ocean surface that it can generate waves only at its last part like we see in real ocean (overall calm but waves in the end)
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I am working on a sequence for a movie, we will have large sea scenes for both close up and far, I made my sea with 3 zones and each zone has 3 layers of ocean deformer. and Every patch has its own displacement with different quality levels. Studio is in process of switching to Houdini, so we deci...