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Found 6 results

  1. Hey, here's a project I've been working on for a long time, procedural Jellyfish with procedural animation based on source points. Please let me know how I can improve this. DHR
  2. Hi Guys, I am struggling to achieve a believable blood in water effect. I was hoping someone could give me some tips or advise to help steer me in the right direction. Currently I am using a pretty simple pyro setup and sourcing a custom vel field, in an attempt to simulate underwater turb...
  3. Hello guys! I'm some kind of a newbie to Houdini but not really in the 3D field. I would like to have some feedback and your opinion on my ocean shader. It's a simple scene which will be animated with a camera traveling toward the horizon, I use it to learn more about houdini ocean shader...
  4. Hi all,im working on a way to ray foam against a mesh,i cant get to make a smooth transition to the surface,any ideas???. Thanks!!! ocean.hipnc
  5. is there any way to control Ocean surface that it can generate waves only at its last part like we see in real ocean (overall calm but waves in the end)
  6. I am working on a sequence for a movie, we will have large sea scenes for both close up and far, I made my sea with 3 zones and each zone has 3 layers of ocean deformer. and Every patch has its own displacement with different quality levels. Studio is in process of switching to Houdini, so we deci...
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