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Showing results for tags 'age'.
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i have an initial selection of primitives that i append to over time. How can i track the birth and age of the newly added primitives in the group? i m stuck in the birth-age problem, but i have managed to isolate the newly added prims to the existing group. add_to_group_and_...
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Hey everyone! I got a very silly question, it seems simple but i cant figure it out! I have a Flip sim with reseeding "on", I had to turn it on because of the look i was looking for, so particles are constantly dying and generating overtime. I would like to randomly group those particle...
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Ive followed Entagma's tutorial to make a the custom snowflake growth solver, everything is working great. Ive added an ID point attrib to keep a constant point id. What I am now trying to do is to create an emitter from the latest points 'created' in the past 3 or so frames. I fully unders...
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How would one increase FLIP viscosity based on particle age, to get a thickening/coagulating effect? My searching only found one how-to from 2012, which doesn't work in H17+. I understand setting viscosity by attribute, but it appears FLIP particles don't have an age attribute, so I'm not sure how t...
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Hey guys. Quick question here. I have a simple particle sim emitting from a sphere in a direction. I want the velocity to decrease as the particles get older. how would I be able to achieve that? Some of the particles are already born at frame 1 (I have a preroll on my sim) and this needs...
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Hey I've just created some particles, that drives my smokeless flame. And now I want to shade my flame based on the age of the flame, but I have no idea on how to do that. If somebody could put together an example that would be fantastic, or if anybody will explain it to me, please make it as si...
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Hi guys! I was wondering how could I implement an "age" field to shade and tweak my fluid. I would start doing it by advecting a bunch of particles and transfer their age attribute to field via the particle to field dop node, but I don't know if that would be the preferred way or if there's a gas...