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Showing results for tags 'artifact'.
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flip Need help with improving this flip simulation.
1Necro1 posted a topic in General Houdini Questions
This is the simulation I'm currently working on, where the character interacts with a flip object as if entering it. The larger middle section represents the character's head, and the other two sections are the hands. Unfortunately, due to an NDA, I can't provide the flipbook with the character... -
Hey magicians, I got a flip of a hand going underwater, but the whitewater is exploding/jittering in some parts, anybody knows what can be causing this? Also what will be the best way to mesh this? right now i made a group to delete the borders of the containers, is this correc...
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- whitewater
- jitter
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Hey magicians, I'm trying to export a flip sim (I used suction fluid) but I'm getting some artifacts on the mesh, like pixelation as well as weird behaviors. Also, the mesh (its a usb model) doesnt fill completely. I already played with density, suction force, distance and some other param...
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Hey guys, i'm trying to fill a "tank" with water but i'm getting two problems on the mesh. 1st is this line near the top surface. Any idea on how to get rid of this? 2nd is some holes popping up eventually. Thank's, Alvaro
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Hey I'm having a strange issue. I modeled a fosset to shade but the S & T are just strange. I'm confused since I thought S and T were suppose to have everything to do with the UV map 0-1 space. However, here (see image) I am getting some strange results which cause my shader to appear almost at rand...
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Hi all, I am having some weird artifacts in the velocity field generated by a simple FLIP simulation in Houdini 12.1. Basically the more I reduce the particle separation of the source fluid object to get a higher res, the more I get peaks (1-2 frames max) in the velocity field, popping here and th...
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Hi, My name is Jonas. I am fairly new to Houdini, but I definitely feel that I'm learning. However, now I have a problem. When I try to render a pryo simulation of mine, I get some pretty harsh edges. It's not for a specific project, it's generally. I've tried to change almost all of the param...