Search the Community
Showing results for tags 'channel'.
-
i tried to have an Attribute value driving a Parameter. It just dont work. I need an Attribute from a Point. dop channel issue.hipnc
-
Hi there ! I have in my houdini file a COP2 network making some changes to textures on my hard-drive, and then outputting those textures with a ‘ROP File Output’ node. Those textures are actually a set of Masks, each channel is a different mask (R=Metallic,G=AO,B=Emisside and A=Smoothness) This is working nicely, but here is the issue: Those outputted .png or .tif files are using the alpha channel as transparency, and if I open them with Photoshop, there is no accessible alpha channel, and instead all my RGB channels are displayed with transparency. Basically, I cannot use those textures as they are, they are completely impossible for an artist to author in Photoshop. Is there any way to export/render a COP network into a .png or tiff file, and keep a clear visible alpha channel, accessible in Photoshop ?
-
Hello, Is there a ch function for drop down list in VEX. I am trying to create a switch case and I am not sure how I can get a drop down menu. Please help. Thanks. S
-
Hi all, I'm trying to filter the jittery movement on dynamic geometry, so I thought CHOPs is the way to go. This generally works until points are deleted, when I noticed they flew off towards their start location. This is being caused by the fact that, when a channel is imported it's value reverts to it's start value for some reason. I cannot find any way to just make this value continue from the last good value just before the point was deleted. The reference image shows some channels where I point out when in time the point was deleted. Why on Earth does the channel then revert back to the start value after this point?
-
Hi guys, Sorry if this seems like a noob question but I just can't figure it out somehow. I need to apply some CHOPs function to ONLY the Z-axis. But I can't seem to only export the Z-axis in the channel node. I know its definately something simple which I might have overlooked. Anyone could help me with this issue Thanks! -Darren
-
I wanna do some slap comps without using nuke, I need shuffle some channels to create the comp. there is a node like shuffle in houdini? Thanks
-
i am comparing the rest distance between 2 nulls in chops with the object node. and i want to compare it against the animated distance. so i thought to put down a vopchop and just do some "if then". so connecting the 2 distances into the vopchop, but now inside the vopchop how to do i grab each one of them? so i can compare them? and export some value that i can use? thanks.